29-Jul-2015, 11:41 AM
It does. And that's a bit of a pickle. Normally I would roll out a fix for this entire class of bugs, but I hate to completely ruin the point of two (or more?) levels in CCLP1 by doing so.
These two levels could be fixed in Lynx just by moving Chip one square over, so that he starts out on the force floor in front of the object (key or exit), instead of on the object itself. But then that breaks the MS version of the level. So Chip would have to be moved two squares away. That's not ideal, but it's the best idea I've had so far. Any other ideas?
These two levels could be fixed in Lynx just by moving Chip one square over, so that he starts out on the force floor in front of the object (key or exit), instead of on the object itself. But then that breaks the MS version of the level. So Chip would have to be moved two squares away. That's not ideal, but it's the best idea I've had so far. Any other ideas?