13-Oct-2015, 6:50 PM
OK, I voted for option #3 (to clarify -- make them the same set, with some CC2 elements for CC2).
Here's my reasoning....We have a boatload of levels out there in the pool that were built on CCLP3/CCLP1 principles. We could, without much trouble, take what we have (maybe give a submission deadline of Halloween) and make a very good set as-is. While we spend a couple months voting, designers would have time to port the same levels to CC2, and add it CC2 elements as they see appropriate, while maintaining the spirit of the level. (For example, you might put in custom walls, or change brown buttons to pink -- but you wouldn't add rovers.)
Why this is the best is:
1. It clears out a backlog of really good levels.
2. It gives us the quickest path to a levelpack for CC2.
3. There is NO #3.
4. It gives designers time to figure out the new mechanics and discourages them from making any non-CC2 levels.
So, am I not brilliant? Also, if we don't get on this NOW it's going to take forever (a la CCLP3).
Here's my reasoning....We have a boatload of levels out there in the pool that were built on CCLP3/CCLP1 principles. We could, without much trouble, take what we have (maybe give a submission deadline of Halloween) and make a very good set as-is. While we spend a couple months voting, designers would have time to port the same levels to CC2, and add it CC2 elements as they see appropriate, while maintaining the spirit of the level. (For example, you might put in custom walls, or change brown buttons to pink -- but you wouldn't add rovers.)
Why this is the best is:
1. It clears out a backlog of really good levels.
2. It gives us the quickest path to a levelpack for CC2.
3. There is NO #3.
4. It gives designers time to figure out the new mechanics and discourages them from making any non-CC2 levels.
So, am I not brilliant? Also, if we don't get on this NOW it's going to take forever (a la CCLP3).
"Bad news, bad news came to me where I sleep / Turn turn turn again" - Bob Dylan