14-Feb-2016, 8:21 AM
This might not be a feasible or easy solution, but the key bindings could be changed in the source code of Tile World (they're currently hardcoded). I haven't tested, but these look like the relevant lines (in Tile world 1):
https://github.com/BR903/tworld/blob/mas....c#L63-L70
Also, the 's' and 'd' keys are currently used, so they would have to be reassigned.
https://github.com/BR903/tworld/blob/mas....c#L63-L70
Also, the 's' and 'd' keys are currently used, so they would have to be reassigned.