mobius I feedback
#2
Who can't like a set that starts with an easy sokoban? At least not me, I had a lot of fun playing the levels Slight smile

My favorite levels are JUST LIKE FOURPLEX, GLASS MAZE and CHESS MASTER I B)
as well THE DRAWING OF THE SEVEN is a really cool level Thumbs up

For the most part, I'll keep it compact, since you have partly tutorial style levels as well as small and/or simple ones and I think if you look at my other feedback posts, it's probably at least for most levels pretty obvious why I rated them as I did, but if you have questions, feel free to ask Rolling eyes
I have to point out, just because a level got low scores, doesn't mean at all, that it's bad or shouldn't be in the set, the levels are mainly compared to others within the set, therefore naturally some will get low scores, and just some high ones. and it is highly subjective grading, other players enjoy level types I don't and probably vice versa...

Two levels could probably easily improved a lot, by making small changes to them:
In SHIPYARD the puzzle part for the bottom was really good, the right side with the bombs really tedious. I would definitely prefer, if there would be just one bomb per chip, which would make the level imo way better.
BACKWARDS LOGIC - Well, the level title is a bit of a hint, but not enough to know what you should do. It's complete trial and error, unless you look into the editor and know the mechanism behind it, since how should you guess, that each chip taken reveals the position which should have been taken a turn before, this level needs a hint to explain this a bit, than it would be a cool level and a nice puzzle Slight smile

GOD OF WAR is a really nice level, since at the moment the puzzle is more, just try everything, I didn't rate it too high, but I think it is a cool level even as is - it's just not the type of puzzle I prefer, with a proper tip within the level this could change, but I'm not too sure how this hinting could be done without making the level trivial, perhaps something a bit cryptic about looking behind...

Now to the overview for the first 42 levels:

Some trial and error as well as pure monster dodging levels are left out.
Rating: Concept and Design / Puzzle Difficulty / Action Difficulty / Fun

Code:
01 CONSERVATION            3/1/1/3
02 NOW YOU'RE STALKING     2/1/2/3
03 CAT AND MOUSE           3/3/1/3
04 CAN YOU SEE ME?         2/1/2/2
05 KALEIDOSCOPE            1/1/4/1
07 EASY DOES IT            4/4/1/5
08 CHESS MASTER I          5/4/1/5
09 THE NIGHT WOUNDS TIME   4/1/2/3
10 CUBICLES                4/2/2/4
11 DOUBLE BACK             3/1/1/3
12 KEYLESS ENTRY           3/2/1/4
13 SHIPYARD                3/3/1/3
15 ON THE FLIP SIDE        4/2/1/4
16 PAINTING CORNERS        3/4/1/3
17 MATRIX                  4/3/1/4
18 OBSERVATION             2/1/1/2
19 PROXY                   2/1/1/3
20 DO THE HUSTLE           1/1/2/2
21 HOURGLASS               3/2/1/4
22 A LOOP THAT WON'T CLOSE 4/3/1/4
23 WITHOUT BOUNDARIES      3/1/3/3
24 ROCKET IN THE POCKET!   5/2/1/3
25 THE SHAFT               4/2/2/4
26 SHOW ME THE WAY         3/1/1/3
27 JUST LIKE FOURPLEX      5/5/1/5
28 MOTION SICKNESS         1/1/4/1
29 SIGNALS                 5/1/2/4
30 NETWORK                 3/3/5/2
33 GRIDLOCK                3/2/2/2
34 THE BUTTERFLY EFFECT    3/3/1/3
36 GOD OF WAR              4/3/1/3
37 DOWN THE TUBE           3/2/2/2
38 FADING FAST             4/1/3/5
40 SNEAKY PETE             4/3/1/4
42 GLASS MAZE              5/4/1/5
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Messages In This Thread
mobius I feedback - by mobius - 19-Dec-2015, 6:40 PM
mobius I feedback - by _H_ - 28-Feb-2016, 1:04 PM
mobius I feedback - by mobius - 03-Mar-2016, 7:07 PM
mobius I feedback - by _H_ - 04-Mar-2016, 2:14 PM
mobius I feedback - by mobius - 04-Mar-2016, 10:56 PM
mobius I feedback - by mobius - 09-Apr-2016, 4:04 PM
mobius I feedback - by mobius - 01-May-2016, 4:48 PM
mobius I feedback - by Joshua Bone - 01-May-2016, 6:05 PM
mobius I feedback - by mobius - 21-Jun-2016, 7:53 PM
mobius I feedback - by mobius - 21-Jul-2016, 9:05 PM

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