31-Mar-2016, 9:42 AM
I don't think there is anything wrong with mixing in some levels with CC1 boot rules at all B)
DETONATOR FEVER is a nice relaxing level - keep it in the set
And some words on your new levels:
YOU FIND YOURSELF IN A ROOM
Some of the rooms are well made, especially the first one is a cool puzzle. Not to sure about the ghost on speed, but not too hard, just a bit of timing, so ok. The ball room has no purpose at all.
4/3/3/4
FOREST HUB
A good level and a fun to play one
4/3/2/5
GHOST WORK
Hmmm... - pure trial and error through hidden information. The boots should imo be the first to drop, otherwise it is a test of patience as well, and at least I tried all first drops, before thinking about them being placed further down in the stack.
1/1/2/1
TRAIN NETWORK CONTROL UNIT
A nice easy level, however, in the end nothing too special about it.
3/1/1/2
DETONATOR FEVER is a nice relaxing level - keep it in the set
And some words on your new levels:
YOU FIND YOURSELF IN A ROOM
Some of the rooms are well made, especially the first one is a cool puzzle. Not to sure about the ghost on speed, but not too hard, just a bit of timing, so ok. The ball room has no purpose at all.
4/3/3/4
FOREST HUB
A good level and a fun to play one
4/3/2/5
GHOST WORK
Hmmm... - pure trial and error through hidden information. The boots should imo be the first to drop, otherwise it is a test of patience as well, and at least I tried all first drops, before thinking about them being placed further down in the stack.
1/1/2/1
TRAIN NETWORK CONTROL UNIT
A nice easy level, however, in the end nothing too special about it.
3/1/1/2