01-Apr-2016, 10:36 AM
I agree with what everyone else has said so far, lesson levels don't seem like they would really fit in for the beginning of the set, but some sort of opening level that pays homage to the previous sets while setting up this set (in terms of tricks/devices/methods/types of levels that have been used in the past and not necessarily actual levels themselves, though it could). One idea would be if there was a level that used a wall layout from a cc level with a combination of level parts from a cclp2, cclp3, and cclp1 level or something like that to tie them all together. And you could have a combination of levels that fit those sets earlier levels to start it off, for instance two levels that could have been in each set, and then if there are any levels with new/different/interesting concepts that weren't in any of those sets they could be nice bridge levels between the first ten levels and the rest of the set (provided they have the correct difficulty that is). You could also mix the difficulties around a bit too so that as the set gets harder there's a variety of levels in between, (for instance maybe there's a simpler level concept but it's a really long level, or a tricky concept that's super short, kind of like a breather level, every now and then to break up the other levels difficulties. (Not knowing the submission pool you are working from some of these ideas may or may not work)... Thanks and good luck!