Quote:I hadn’t solved Clementia yet. I didn’t really have an opinion on it yet one way or another but if I ever do solve it I’ll give my opinion. Calling it the worst level seems a bit harsh but then I haven’t solved it yet so I can’t really give a good opinion on it.
Just by itself it might not have been the worst level in the set, but arguably it wasn't a good level and some of the levels which are not that fun to play at least fulfill a purpose in the set - this one didn't.
If you dislike certain levels, let me know, there might be design flows I'm not aware of in some, which I hopefully can fix, or if the concept is crap, I can potentially replace them. However there will always be a worst level in the set as long as there are levels in it, and even if I see the merit of a flawless yet empty bundle, it's justifiable to retain some suboptimal levels
Generally I think it's easier to learn from what someone didn't like in a level than what she or he did like, that's one of the reasons why my feedback might sometimes feel overly critical...
Quote:I don’t know if you wanted to have your levels in order by difficulty. If so, I felt Bouncy Balls was much easier than the levels around it. But still a fun level.
The first few levels in the set are supposed to be relatively easy, anyhow there is no difficulty curve in the rest of the set.
The reason behind this is partly that I don't like bunch of difficult levels clumped together, since it can get frustrating, partly because the idea of simpler breather levels scattered across the set (this level is an example of this) has some benefits to it, and e.g. in J.B. Lewis' let's play of cc2 at least it felt like he was thankful for such, sadly I don't have the experience myself for them, since I remembered most of the levels surprisingly well from playing them probably around 15 to17 years ago, also I might have left out some level I didn't have the best memories of, as well it's sometimes hard to judge how obvious or maybe convoluted the solution to a certain puzzle is, since if you know the clue, it's always easy...
Quote:Tanks and even more tanks -- very cool concept and puzzle. Fun to work out. Even more tanks is possibly my favorite level in the set. (so far)
Nice to hear, especially since the first feedback on them wasn't that great B)
Quote:14 Tiles; another cool concept. My only criticism is that it was quite so strict or tight on the timing. In most cases you can’t make a single mistake or it’s over. I’m not a fan of levels that are that strict.
Yes it's strict, but since in cc2 you can hold two directional keys at once to make a turn as soon as the line in which you are moving is blocked, you don't have to be overly precise most of the time. So it might not be everyone's concept / level, but hopefully at least for some a fun to play one
Quote:I solved Water Lillies; a nice small puzzle, but I must say, is this some sort of glitch in the solution? At least, it doesn't seem like intended behavior to me, although then again, there are several things about this game which I don't care for and consider glitchy.
Most behaviors in the game I would consider game mechanics, even if they might be not too natural or feel a bit like glitches. In the level RAIL BOWLING in cc2 initially the same mechanics worked with trap controls as well, but was patched out, but left for flame jet controls
So it is a bit of a gimmick level, but that's fine I hope...