12-Jun-2016, 4:14 AM
I fixed the levels that were marked as unequal or busted on the speadsheet.
-Level 1: Added gravel to (16, 18) to fix bust
-Level 3: Fixed exit area to prevent block slapping onto trap button at (9, 26)
-Level 5: Replaced red door at (18, 18) with a wall, fires at (4, 15) and (4, 17) with gravel, and removed the block at (6, 16) to remove minor ruleset inequality of the paramecium dying in the fire in MS
-Level 49: Removed gliders at (15, 26) and (16, 25) to eliminate bust, forcing Chip to clone fireballs
-level 60: Moved trap button to (22, 28) to (21, 30) and removed bomb at (28, 30) to make ending section beatable in Lynx
-Level 1: Added gravel to (16, 18) to fix bust
-Level 3: Fixed exit area to prevent block slapping onto trap button at (9, 26)
-Level 5: Replaced red door at (18, 18) with a wall, fires at (4, 15) and (4, 17) with gravel, and removed the block at (6, 16) to remove minor ruleset inequality of the paramecium dying in the fire in MS
-Level 49: Removed gliders at (15, 26) and (16, 25) to eliminate bust, forcing Chip to clone fireballs
-level 60: Moved trap button to (22, 28) to (21, 30) and removed bomb at (28, 30) to make ending section beatable in Lynx