Hillside Pack - Discussion
#6
Some I liked from this set:

#3 Solid Vertical Structure -- The invisible wall going straight up the middle makes for a quite nice aesthetic. The puzzles are pretty simple but they're varied and fun. It's clever how the brown button rooms subvert trap connection guesswork (there's only one place you can push the block if you want to get the chip, so that must be the button that opens the trap).

#14 Hoodwinked -- A series of short linear puzzles like Oh-Ho! which was one of my favorite CCLP3 levels! The contrast between the cramped look of most of the level (narrow passages, all space outside the level filled with walls) and the chip vault is nice, and it's especially clever how getting to the exit requires you to re-use a certain something you may have forgotten about Tongue

#23 Turmoil -- The dodging section at the beginning is tricky, but key point--it's at the BEGINNING! So failure is not a problem. Slight smile The rest of the level has some creative toggle wall and block puzzles that were intuitive enough for me to get on the first try, but tricky enough for me to stop and think for a bit. Definitely a good one.

#28 Lean Thinking -- At first glance I thought this was going to be a ridiculous dodging fest, but after a minute I realized...this is a very creative use of the Compaction/Corral mechanism that actually requires a lot of thought to solve! I had to retry a few times, having too few blocks at first, but actually ended up with one extra block on the successful attempt. I didn't have the strategy mapped out to every little detail as I went, but I did have a general plan and then at the end when things became clearer, made some key decisions to maximize the number of blocks I could extract.

#35 Cyprus -- Very fun block maneuvering puzzles and the island aesthetic is nice too.

Honorable mentions to Blue Tooth and The Toggle Station. Heat Wave was borderline; it would have been better without those "2x2 square plus one more tile" walker zones.



Quote:39: One of the hardest block levels I have played in a long time.


Really? I guessed wrong on what to do on my first attempt, but got it on the second try. The blocks in the bottom room are completely irrelevant; you can get all the chips using just the blocks in the first three rooms. The blocks from the third room can be pushed down the left side, then right, and down to the final chips.


Messages In This Thread
Hillside Pack - Discussion - by Flareon350 - 15-Jul-2016, 12:22 AM
Hillside Pack - Discussion - by chipster1059 - 17-Jul-2016, 7:26 PM
Hillside Pack - Discussion - by jblewis - 19-Jul-2016, 11:48 PM
Hillside Pack - Discussion - by Flareon350 - 19-Jul-2016, 11:59 PM
Hillside Pack - Discussion - by random 8 - 20-Jul-2016, 3:11 AM
Hillside Pack - Discussion - by ajmiam - 25-Jul-2016, 11:04 PM
Hillside Pack - Discussion - by Flareon350 - 26-Jul-2016, 5:56 AM
Hillside Pack - Discussion - by Ihavenoname248 - 09-Aug-2016, 6:48 PM
Hillside Pack - Discussion - by RB3ProKeys - 01-Jan-2017, 7:25 AM

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