21-Aug-2016, 3:30 PM
Review for the first half,
1- Great Intro level mixed with various challenges
2- Reminds me of Mud Pit from Josh.
3- At first I didn't know if there was a specific order but I liked the key and chip swapping
4- Extra chips in the end and a little bit tricky too, since it is possible to cook the level by trapping the exit
5- This level was fun, I like this kind of concept and reminds me a little bit of Elemental Park (128) from CCLP1
6- I like this level too, in my opinion it is a better version of lesson 6 from the original game
7- It has that great How To Get Around In Venice aesthetic.
8- Great level, some of the force floor kind of reminds me of Toxic Ride from JoshL5
9- A little ordinary
10- Fun small blob level, like the extra recessed walls for protection more than enough
11- Fun
12- Nice creative "SAMPLER" level
13- Nice little Puzzle
14- This level reminds me of And The Walls Kept Tumbling Down form the Other 100 tiles
15- Fun
16- Good squared cell level
17- Ordinary
18- I like this level, filled with various challenges with gliders, particularly the chips by the upper right and lower left corners of the level.
19- A little nerve-wracking to get the fireballs into the bomb. If one went into the the "toggle rooms" and you were in it, that's scary
20- Reminds me of Carousel (112) in CCLP1, like the twist at the end with the 2 blocks.
21- What is Breen District? Isn't it supposed to be Green District?
22- Great challenge that requires players to look further into the level. Nice "Mudpit" concept
23- Ordinary in my opinion
24- LOL at the name not sure if it was intentional, with a great Amsterdam concept put into it.
25- Reminds me of Phoenix in JoshL5.
Great level set so far, looking forward towards level 35-50. Right now I am stuck on Serenity Now (34). I'll post my reviews for the second half of the level set when I finish level 50.
1- Great Intro level mixed with various challenges
2- Reminds me of Mud Pit from Josh.
3- At first I didn't know if there was a specific order but I liked the key and chip swapping
4- Extra chips in the end and a little bit tricky too, since it is possible to cook the level by trapping the exit
5- This level was fun, I like this kind of concept and reminds me a little bit of Elemental Park (128) from CCLP1
6- I like this level too, in my opinion it is a better version of lesson 6 from the original game
7- It has that great How To Get Around In Venice aesthetic.
8- Great level, some of the force floor kind of reminds me of Toxic Ride from JoshL5
9- A little ordinary
10- Fun small blob level, like the extra recessed walls for protection more than enough
11- Fun
12- Nice creative "SAMPLER" level
13- Nice little Puzzle
14- This level reminds me of And The Walls Kept Tumbling Down form the Other 100 tiles
15- Fun
16- Good squared cell level
17- Ordinary
18- I like this level, filled with various challenges with gliders, particularly the chips by the upper right and lower left corners of the level.
19- A little nerve-wracking to get the fireballs into the bomb. If one went into the the "toggle rooms" and you were in it, that's scary
20- Reminds me of Carousel (112) in CCLP1, like the twist at the end with the 2 blocks.
21- What is Breen District? Isn't it supposed to be Green District?
22- Great challenge that requires players to look further into the level. Nice "Mudpit" concept
23- Ordinary in my opinion
24- LOL at the name not sure if it was intentional, with a great Amsterdam concept put into it.
25- Reminds me of Phoenix in JoshL5.
Great level set so far, looking forward towards level 35-50. Right now I am stuck on Serenity Now (34). I'll post my reviews for the second half of the level set when I finish level 50.