03-Nov-2016, 5:44 AM
- #50 (Nail Flipping): I guess it must have been a tough choice between this one and Tunnel Clearance for CCLP1. Tunnel Clearance scores higher on aesthetic.
- #37 (Forced Circuit): Nice easy level; not as easy as it looked initially.
- #34 (A New Bug for You): I had fun playing this level, but the design is a little too minimal to get the vote. Even something simple like surrounding the room with water on the outside, perhaps having a bit of a path between the socket and exit - could improve the experience by a great deal. For example, I didn't really like the original version of Fireball Tourism that was voted into CCLP3, but the later changes to fix a bust in the final set made it feel much better.
- #25 (Aquarius Lake): The beginning of this level had me stumped for a short while. Nothing much to write about after that.
- #15 (Entombed): I liked this level. The red lock-block pushing part introduces an unnecessary little bit of tedium in the middle and could be dispensed with.
- Madhav.