31-Dec-2016, 7:12 AM
(Short) Thoughts on the levels:
1 - This level was fun at first, but it doesn't really have much replay value. Doesn't really stand out from the others.
2 - Not a great level, but also not a bad one.
3 - I'm glad this concept didn't span the entire map. It's great as it is.
4 - It's nice to have a short level in the mix.
5 - Great theme, and it's a great challenge.
6 - This level has that replay value I value in a level. It's beautifully designed and a great play every time.
7 - Fun, and I like the mix of water and ice.
8 - Some clever puzzles here.
9 - I remember thinking this was going to be more difficult and being disappointed when it wasn't at all. That would've been the only thing to redeem this level.
10 - An amazing melee level with a focus on teeth. A great candidate for CCLP4.
11 - Very confusing, but that's what makes this level great.
12 - Somewhat dull and tedious without anything to redeem it.
13 - A nice break from the difficult sokobans in other packs. This level has some great variety that makes it fun.
14 - It's true that there is no green key, but that has absolutely no bearing on this level at all because none of the green locks are accessible. Other than that, this level is a fun itemswapper.
15 - Nice exploration level. Its simplicity makes it easy to navigate and difficult to cook, which is nice.
16 - This level has some nice puzzles and I like the way they're brought together with the center piece.
17 - I like that the different floors are brought together with the elevator, which is a great concept and a good candidate.
18 - The checkerboard seems kind of like an afterthought, but the other puzzles are simple and fun.
19 - Visually appealing, but not much else.
20 - Just an amazing level all around
21 - Fun and beautiful
22 - It might be totally inappropriate, but I enjoyed this level, even though the puzzles are nothing new. It's nice to see them together like this. Kind of a compilation level, which is always welcomed (at least to me).
23 - I appreciate the concept, but the level doesn't have any redeeming properties.
24 - Interesting maze. I love the design and the time limit is small enough to create a challenge.
25 - This is the type of concept that should not standalone. It is fine extending to the bottom, but there should be more surprises.
26 - One of the most difficult melee levels I've seen, but I like the challenge.
27 - Lots of little challenges that are fun to play. It is also fun to see which allow for a faster time. Good candidate for CCLP4.
28 - I like these backtracking levels, but this one is a bit too simplistic for me.
29 - The variety in this level is great and it's nice to know you can choose the order of paths without cooking the level.
30 - This level has just enough variety to be interesting.
31 - Nice puzzle that'll keep you on your toes.
32 - The lesser of the many free fall levels.
33 - Cool pathfinder level.
34 - A great mix of puzzles that is interesting and fun.
35 - This level is in no way pathetic. It is a work of art and it has a great mix of puzzles that flow well together.
36 - I don't at all get the title, but I enjoyed the level the first time I played it. I lacked the motivation to play it afterwards, but I would if I had to.
37 - This level reminds me of another, and that appeals to me. I also love the long sokoban.
38 - A short, simple, and fun level that could go at the start of CCLP4.
39 - Amazing concept executed so well. I would love to see this level in the set.
40 - Nice mix of challenges that are fun to play.
41 - Great thinking puzzle. Also a great candidate.
42 - Really nothing special.
43 - This level is challenging and a great level that covers monster manipulation.
44 - Simple yet fun.
45 - Great concept that I would definitely play again.
46 - Beautiful array of puzzles.
47 - This level is alright.
48 - Challenging and somewhat convoluted, but fun and rewarding to complete.
49 - Interesting four corners level that doesn't really have anything that makes it special.
50 - This level is really nothing special.
1 - This level was fun at first, but it doesn't really have much replay value. Doesn't really stand out from the others.
2 - Not a great level, but also not a bad one.
3 - I'm glad this concept didn't span the entire map. It's great as it is.
4 - It's nice to have a short level in the mix.
5 - Great theme, and it's a great challenge.
6 - This level has that replay value I value in a level. It's beautifully designed and a great play every time.
7 - Fun, and I like the mix of water and ice.
8 - Some clever puzzles here.
9 - I remember thinking this was going to be more difficult and being disappointed when it wasn't at all. That would've been the only thing to redeem this level.
10 - An amazing melee level with a focus on teeth. A great candidate for CCLP4.
11 - Very confusing, but that's what makes this level great.
12 - Somewhat dull and tedious without anything to redeem it.
13 - A nice break from the difficult sokobans in other packs. This level has some great variety that makes it fun.
14 - It's true that there is no green key, but that has absolutely no bearing on this level at all because none of the green locks are accessible. Other than that, this level is a fun itemswapper.
15 - Nice exploration level. Its simplicity makes it easy to navigate and difficult to cook, which is nice.
16 - This level has some nice puzzles and I like the way they're brought together with the center piece.
17 - I like that the different floors are brought together with the elevator, which is a great concept and a good candidate.
18 - The checkerboard seems kind of like an afterthought, but the other puzzles are simple and fun.
19 - Visually appealing, but not much else.
20 - Just an amazing level all around
21 - Fun and beautiful
22 - It might be totally inappropriate, but I enjoyed this level, even though the puzzles are nothing new. It's nice to see them together like this. Kind of a compilation level, which is always welcomed (at least to me).
23 - I appreciate the concept, but the level doesn't have any redeeming properties.
24 - Interesting maze. I love the design and the time limit is small enough to create a challenge.
25 - This is the type of concept that should not standalone. It is fine extending to the bottom, but there should be more surprises.
26 - One of the most difficult melee levels I've seen, but I like the challenge.
27 - Lots of little challenges that are fun to play. It is also fun to see which allow for a faster time. Good candidate for CCLP4.
28 - I like these backtracking levels, but this one is a bit too simplistic for me.
29 - The variety in this level is great and it's nice to know you can choose the order of paths without cooking the level.
30 - This level has just enough variety to be interesting.
31 - Nice puzzle that'll keep you on your toes.
32 - The lesser of the many free fall levels.
33 - Cool pathfinder level.
34 - A great mix of puzzles that is interesting and fun.
35 - This level is in no way pathetic. It is a work of art and it has a great mix of puzzles that flow well together.
36 - I don't at all get the title, but I enjoyed the level the first time I played it. I lacked the motivation to play it afterwards, but I would if I had to.
37 - This level reminds me of another, and that appeals to me. I also love the long sokoban.
38 - A short, simple, and fun level that could go at the start of CCLP4.
39 - Amazing concept executed so well. I would love to see this level in the set.
40 - Nice mix of challenges that are fun to play.
41 - Great thinking puzzle. Also a great candidate.
42 - Really nothing special.
43 - This level is challenging and a great level that covers monster manipulation.
44 - Simple yet fun.
45 - Great concept that I would definitely play again.
46 - Beautiful array of puzzles.
47 - This level is alright.
48 - Challenging and somewhat convoluted, but fun and rewarding to complete.
49 - Interesting four corners level that doesn't really have anything that makes it special.
50 - This level is really nothing special.
Queen