01-Jan-2017, 7:41 PM
Thoughts on the levels:
1 - Nothing special.
2 - Fun little ice maze, but nothing else about the level makes it stand out.
3 - I love levels composed of just mini-challenges, and the fact that it has no random elements makes this a strong candidate for CCLP4.
4 - I also love levels reminiscent of the original set, and this one reprises it in a way that is fun and new.
5 - This level has a familiar feel that is attractive.
6 - Nothing special.
7 - Nothing special.
8 - Not the TOTALLY UNFAIR partial post level we deserve, but the TOTALLY UNFAIR partial post level we need.
9 - Good force floor action packed in such a tight space.
10 - Great sokoban puzzles with a forgettable hidden wall maze/chip collecting island.
11 - Fun and beautiful sokoban with the classic lock wheel.
12 - Great recessed wall level with fun puzzles and good replay value.
13 - Interesting mix of key puzzles with some elements of a maze theme.
14 - I love this level and would love to see it in the final set, but I think it would then lose its value as a difficult custom level and the award for it would no longer be necessary.
15 - Flows nicely, but feels thrown together at the same time.
16 - Not the most challenging walker level, but it has a great design and a variety of challenges, which makes this a stronger candidate for CCLP4.
17 - Good design with interesting puzzles.
18 - Nothing special.
19 - Nothing special.
20 - Puzzling but fun to solve recessed wall puzzle.
21 - The better version of that other level that tried and failed to be a STEAM themed maze.
22 - Interesting layout, but it's mostly chip collecting with the occasional melee thrown in.
23 - Maybe a good introduction to the thief.
24 - A good candidate for a MONSTER LAB themed level in the final set.
25 - Nothing special.
26 - Fun time crunch kind of level.
27 - Good HUNT themed level and a nice intro to the teeth.
28 - Nothing special.
29 - Interesting pathfinder level with a great theme.
30 - Fun, if tedious, long sokoban, but beautiful design.
31 - Great compilation of simple challenges that would make a nice breather level.
32 - Not too difficult, but fun enough to keep you interested and replaying.
33 - Nothing special.
34 - Nothing special.
35 - Good intro to random elements.
36 - One of the best levels with this concept.
37 - I've enjoyed playing this every time I played it. I wouldn't mind seeing it in the final set.
38 - Fun little ice dodging challenges.
39 - Short yet fun little fire puzzle with a compact feel likely because of the long corridors.
40 - Not my favorite of the many toggle wall mazes.
41 - Great time crunch sokoban.
42 - Good concept, but this level just doesn't make it for me.
43 - Amazing blue wall maze themed level with some fun puzzles mixed in.
44 - Nothing special at first, but then it starts to get interesting.
45 - Great concept for a maze level.
46 - Fun little mini level that I could see as a breather level.
47 - A level I designed for a create competition. I could see it as one of the early levels, maybe with a name change and a new hint (though not absolutely necessary).
48 - One of the more interesting chip collecting levels with a great design.
49 - Nothing special.
50 - Nothing special.
1 - Nothing special.
2 - Fun little ice maze, but nothing else about the level makes it stand out.
3 - I love levels composed of just mini-challenges, and the fact that it has no random elements makes this a strong candidate for CCLP4.
4 - I also love levels reminiscent of the original set, and this one reprises it in a way that is fun and new.
5 - This level has a familiar feel that is attractive.
6 - Nothing special.
7 - Nothing special.
8 - Not the TOTALLY UNFAIR partial post level we deserve, but the TOTALLY UNFAIR partial post level we need.
9 - Good force floor action packed in such a tight space.
10 - Great sokoban puzzles with a forgettable hidden wall maze/chip collecting island.
11 - Fun and beautiful sokoban with the classic lock wheel.
12 - Great recessed wall level with fun puzzles and good replay value.
13 - Interesting mix of key puzzles with some elements of a maze theme.
14 - I love this level and would love to see it in the final set, but I think it would then lose its value as a difficult custom level and the award for it would no longer be necessary.
15 - Flows nicely, but feels thrown together at the same time.
16 - Not the most challenging walker level, but it has a great design and a variety of challenges, which makes this a stronger candidate for CCLP4.
17 - Good design with interesting puzzles.
18 - Nothing special.
19 - Nothing special.
20 - Puzzling but fun to solve recessed wall puzzle.
21 - The better version of that other level that tried and failed to be a STEAM themed maze.
22 - Interesting layout, but it's mostly chip collecting with the occasional melee thrown in.
23 - Maybe a good introduction to the thief.
24 - A good candidate for a MONSTER LAB themed level in the final set.
25 - Nothing special.
26 - Fun time crunch kind of level.
27 - Good HUNT themed level and a nice intro to the teeth.
28 - Nothing special.
29 - Interesting pathfinder level with a great theme.
30 - Fun, if tedious, long sokoban, but beautiful design.
31 - Great compilation of simple challenges that would make a nice breather level.
32 - Not too difficult, but fun enough to keep you interested and replaying.
33 - Nothing special.
34 - Nothing special.
35 - Good intro to random elements.
36 - One of the best levels with this concept.
37 - I've enjoyed playing this every time I played it. I wouldn't mind seeing it in the final set.
38 - Fun little ice dodging challenges.
39 - Short yet fun little fire puzzle with a compact feel likely because of the long corridors.
40 - Not my favorite of the many toggle wall mazes.
41 - Great time crunch sokoban.
42 - Good concept, but this level just doesn't make it for me.
43 - Amazing blue wall maze themed level with some fun puzzles mixed in.
44 - Nothing special at first, but then it starts to get interesting.
45 - Great concept for a maze level.
46 - Fun little mini level that I could see as a breather level.
47 - A level I designed for a create competition. I could see it as one of the early levels, maybe with a name change and a new hint (though not absolutely necessary).
48 - One of the more interesting chip collecting levels with a great design.
49 - Nothing special.
50 - Nothing special.
Queen