04-Jan-2017, 5:00 AM
Thoughts on the levels:
1 - Fantastic and challenging tank puzzles that I would like to see in the final set.
2 - Nothing special.
3 - Nothing special.
4 - Great concept and good execution.
5 - Lots of mini challenges and it's fun to see why you can't reach the red herring exits.
6 - Great design and fun puzzles, though the blue wall maze feels a little massive.
7 - Interesting maze that is fun to explore and great to look at.
8 - Amazing block puzzle that I would love to see in the final set.
9 - Fun blockslide level with a great feel to it.
10 - I wondered why this level would be at all challenging, and then I hit the toggle button and I knew. That was the nice surprise this level needed.
11 - Nothing special.
12 - Great teeth melee level and it's made more challenging since the teeth can meander through the walls.
13 - Another great paramecia level with some fabulous sokobans. A good candidate for the final set.
14 - I like that you complete these little puzzles and then exit through the outer boundary.
15 - A level I designed. I love how it's so simple to execute, so fun to play, small yet beautiful in design, and fun to play again.
16 - Flareon's beautiful submission for the same competition that beat level 15. I love the design and the puzzles that accompany it. I'd love to see it in the final set.
17 - LOBSTER TRAP's slower, less fun successor.
18 - I like boosting around in this level, which makes it one of the better sized levels.
19 - It's nice to blow up the teeth when it seems like you're stuck and it's cool that teeth trapped in gravel are used as deadly walls.
20 - The concept is nice, but the level is just not really that fun to play.
21 - The ice slide at the beginning is good, but the rest of the level is nothing special.
22 - Well designed sokoban that is fun to play.
23 - Good fire themed breather level.
24 - Interesting button manipulation level, though the LADDER section is nothing new.
25 - Interesting and beautiful design, but not that fun to play.
26 - I looked at this and thought it was going to be fun to play, but I was disappointed when I started playing and realized I was wrong.
27 - Kind of a weird level.
28 - Good introduction to nails.
29 - Nothing special.
30 - Beautifully designed. I love how the first part is clearing a path for the teeth, the next is leading the teeth, then the last part is navigating the dirt and water checkerboard to the exit.
31 - Would be better if you had to be more careful with your boot consumption.
32 - I like that you get to choose your path, and it does have some nice challenges mixed in.
33 - The open feel to this maze is nice and it's great that you only have two walls to check.
34 - These seemingly simple block puzzles are made more exciting by the possibility of cooking the level at the slightest misstep.
35 - Feels good to blow up all those bombs.
36 - So simple, yet so elegant.
37 - This level is very fun and well designed. Lot of creative concepts here.
38 - I guess it's a good lesson level for introductory players, but it's nothing special to someone who's played the game longer.
39 - This level may be tedious, but I like that it's not as tedious as you'd expect since you can reach some chips from the force floors.
40 - It feels like this level shouldn't be fun, but it somehow is.
41 - The top is a little extra and the left side is a little scary with the random force floors.
42 - Great concept executed well.
43 - Good breather level.
44 - Such a good concept ruined because the level is way too easy.
45 - I can forgive this level having so many keys because it wouldn't be at all fun if you didn't have to go to such great lengths to grab all those keys.
46 - Nothing really special about this level other than the fact that it combines hidden walls, water, and ice which are generally three components of the better mazes.
47 - Haven't really seen this concept applied so well on such a large scale.
48 - Maybe a good introduction to buttons.
49 - The only really difficult part of the level is the SE section, but the level as a whole is fun.
50 - One of the more interesting recessed wall mazes I've seen.
1 - Fantastic and challenging tank puzzles that I would like to see in the final set.
2 - Nothing special.
3 - Nothing special.
4 - Great concept and good execution.
5 - Lots of mini challenges and it's fun to see why you can't reach the red herring exits.
6 - Great design and fun puzzles, though the blue wall maze feels a little massive.
7 - Interesting maze that is fun to explore and great to look at.
8 - Amazing block puzzle that I would love to see in the final set.
9 - Fun blockslide level with a great feel to it.
10 - I wondered why this level would be at all challenging, and then I hit the toggle button and I knew. That was the nice surprise this level needed.
11 - Nothing special.
12 - Great teeth melee level and it's made more challenging since the teeth can meander through the walls.
13 - Another great paramecia level with some fabulous sokobans. A good candidate for the final set.
14 - I like that you complete these little puzzles and then exit through the outer boundary.
15 - A level I designed. I love how it's so simple to execute, so fun to play, small yet beautiful in design, and fun to play again.
16 - Flareon's beautiful submission for the same competition that beat level 15. I love the design and the puzzles that accompany it. I'd love to see it in the final set.
17 - LOBSTER TRAP's slower, less fun successor.
18 - I like boosting around in this level, which makes it one of the better sized levels.
19 - It's nice to blow up the teeth when it seems like you're stuck and it's cool that teeth trapped in gravel are used as deadly walls.
20 - The concept is nice, but the level is just not really that fun to play.
21 - The ice slide at the beginning is good, but the rest of the level is nothing special.
22 - Well designed sokoban that is fun to play.
23 - Good fire themed breather level.
24 - Interesting button manipulation level, though the LADDER section is nothing new.
25 - Interesting and beautiful design, but not that fun to play.
26 - I looked at this and thought it was going to be fun to play, but I was disappointed when I started playing and realized I was wrong.
27 - Kind of a weird level.
28 - Good introduction to nails.
29 - Nothing special.
30 - Beautifully designed. I love how the first part is clearing a path for the teeth, the next is leading the teeth, then the last part is navigating the dirt and water checkerboard to the exit.
31 - Would be better if you had to be more careful with your boot consumption.
32 - I like that you get to choose your path, and it does have some nice challenges mixed in.
33 - The open feel to this maze is nice and it's great that you only have two walls to check.
34 - These seemingly simple block puzzles are made more exciting by the possibility of cooking the level at the slightest misstep.
35 - Feels good to blow up all those bombs.
36 - So simple, yet so elegant.
37 - This level is very fun and well designed. Lot of creative concepts here.
38 - I guess it's a good lesson level for introductory players, but it's nothing special to someone who's played the game longer.
39 - This level may be tedious, but I like that it's not as tedious as you'd expect since you can reach some chips from the force floors.
40 - It feels like this level shouldn't be fun, but it somehow is.
41 - The top is a little extra and the left side is a little scary with the random force floors.
42 - Great concept executed well.
43 - Good breather level.
44 - Such a good concept ruined because the level is way too easy.
45 - I can forgive this level having so many keys because it wouldn't be at all fun if you didn't have to go to such great lengths to grab all those keys.
46 - Nothing really special about this level other than the fact that it combines hidden walls, water, and ice which are generally three components of the better mazes.
47 - Haven't really seen this concept applied so well on such a large scale.
48 - Maybe a good introduction to buttons.
49 - The only really difficult part of the level is the SE section, but the level as a whole is fun.
50 - One of the more interesting recessed wall mazes I've seen.
Queen