02-Feb-2017, 6:43 PM
(This post was last modified: 03-Aug-2022, 10:14 PM by The Architect.
Edit Reason: updated link
)
As you found, simply removing "atiles.bmp" (or deleting its entry in the "rc" configure file) forces Tile World to "animate" the tiles in "tiles.bmp". But if you want an actual animated version of the MSCC tileset, check out my brother's mod here:
https://bitbusters.club/yahoo/Architectu...20Tileset/
There are two separate versions, one for normal Tile World and one that supports the iceblock patch.
https://bitbusters.club/yahoo/Architectu...20Tileset/
There are two separate versions, one for normal Tile World and one that supports the iceblock patch.