26-Feb-2017, 12:29 PM
Quote:As the designer of this, I apologize for that. However, I don't think it should voted on based on that mishap as I myself did not have access to MSCC at the time to know the hint was too long, so it's technically no fault of either designer or player. (I didn't think there were still people that use MSCC, besides James).
I will try to shorten the hint as best as I can, if the level is considered for the final product.
Yeah no problem, I didn't consider that in my vote...and I know it can probably be counted on one hand those of us still playing in MSCC. Just thought I would mention it in case anyone cared
#27 (Helper) seems busted - I'm not quite sure what the intended route is here, but I didn't need to do anything with the north fireball, and I only had to go through one column in each of the tank sections...
#32 (Blockorama) - Great level, but is it solvable in Lynx? It seems you have to slide to the trap at 1,24 to let the teeth hit the other button so you can get the key, but in Lynx you'll slide over it and get stuck behind the red door...
Mike L
My level sets:
MikeL2 - 200 levels, updated 1/22/2017
MikeL2-fix - Lynx compatible version of MikeL2
MikeL3 - 86 levels, updated 1/22/2017 - a best-of set with levels from MikeL2, MikeL4 or my now-hidden rejects set
MikeL4 - 27 levels, updated 1/22/2017 - home of any new post-2009 levels I make
MikeLrejects - 351 levels, updated 5/16/2013 - all my older/experimental/not as good levels
My level sets:
MikeL2 - 200 levels, updated 1/22/2017
MikeL2-fix - Lynx compatible version of MikeL2
MikeL3 - 86 levels, updated 1/22/2017 - a best-of set with levels from MikeL2, MikeL4 or my now-hidden rejects set
MikeL4 - 27 levels, updated 1/22/2017 - home of any new post-2009 levels I make
MikeLrejects - 351 levels, updated 5/16/2013 - all my older/experimental/not as good levels