20-Jan-2012, 9:19 PM
Well, I'm no Epyx expert, but certainly the hardware was different and so was the software. It's my theory (with no evidence) that there were only capital letters available (thus the level titles), that wrap-around was a problem (thus the walls) and that the tiles and "creatures" (including Chip and the blocks) were processed in a different way than the "map". So, if I was forced to guess I'd say there was not a way to include invalid tiles the way MSCC allows, since there was probably only one "level".
Someone out there knows if I'm right, but I doubt that person reads this forum.
Someone out there knows if I'm right, but I doubt that person reads this forum.
"Bad news, bad news came to me where I sleep / Turn turn turn again" - Bob Dylan