April 2017 Create Competition - The Five Rooms
#5
Alright, answers! I'll try to highlight the important parts so you aren't forced to read everything.

Yes to pretty much everything above.

You can use extra chips, if only the allotted amount is collectible. The point with the chips is to make the rooms feel connected and not completely isolated from each other. In the same way, you may include more keys as long as you get rid of them within that room. Also, I guess you may also not use a key needed in that room to get out of it if you feel that is too restrictive and the recessed wall between rooms is enough to keep the structure of the level intact.


The time limit is more of a guideline than a strict rule. I would like the whole level to be casually solvable. The idea behind pretty short time limits was to discourage very long puzzles like block pushing for three minutes before getting out of the first room.

Using Tanks like asked is fine. However, it is possible that messing around in this area will create mechanisms that break, so it is safer not to do so. What if some other designer's room with the Tanks starts them off as moving back and forth? You can also use the space available outside the rooms themselves for mechanisms, but what happens when several rooms happen to utilize the same space? Break any and all rules at your own risk. Slight smile

I don't think we need a limit on number of connections. If several designs use too many, I just won't be able to combine them into one level. Adding a rule for this would seem reasonable, but I don't feel it's worth the trouble for everyone to keep track of exactly how many there are. Sometimes it's simpler to go with the simpler rule and deal with the consequences later.

Yes, you may add additional walls and sockets and even exits in your rooms. I didn't say anything about restricting them, but it's good that this is clarified. I also didn't say anything about using twenty blobs, but hopefully you won't. Blob

If you feel that there are too many restrictions on your creation, you can adjust stuff to fit your needs. I'm not sure how this will affect the judging, but for me the main goal is to make fun levels! The basic concept is to have several small rooms that can be fitted together with rooms from other designers. It doesn't matter if you don't follow the specifics as long as your rooms work in this regard. Don't use the keys or chips if that feels bad. Adjust the room shape if necessary. Have a time limit of 500 seconds! What do I care? Ok, just kidding Tongue The point is, I if I added too many logical hoops to jump through with the keys and toggles and everything, which I thought would serve to tie the level together nicely in the end as well as provide variety between the rooms, then consider those things secondary to the main objective. Am I making any sense?

Keep the questions coming! And if you ask about something questionable ahead of time, I am more lenient when judging it. Thumbs up
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April 2017 Create Competition - The Five Rooms - by M11k4 - 05-Apr-2017, 2:11 AM

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