20-Jan-2012, 10:57 PM
Quote:It's my theory (with no evidence) that ... the tiles and "creatures" (including Chip and the blocks) were processed in a different way than the "map". So, if I was forced to guess I'd say there was not a way to include invalid tiles the way MSCC allows, since there was probably only one "level".That's my theory too. I think the map only contained the static tiles, and the creatures were all defined in a creature list.
Somebody who understands Perl might be able to figure it out from the c4 script - since that can actually convert Lynx ROM files.
- Madhav.