17-Apr-2017, 1:05 AM
Thoughts on the levels:
1 - Symmetry has the power to make an otherwise easy level somewhat difficult, and I believe it gives this beautiful level the push it needs to move from nothing special to noteworthy.
2 - As much as I enjoy navigating levels with broken force floor paths, this level isn't that fun to navigate and the dirt just reminds me that bugs could've been placed to make the level more interesting.
3 - It's nice that you can't get stuck and the time limit is just right for an invisible wall maze of this size. Kinda feels like a cross of STRIPES? and TRINITY.
4 - I don't mind the long corridors since the level as a whole is pretty great to play.
5 - I'm glad that only some of the chips are required, but I think the chip count is a bit too low and it takes away from the rush you get from collecting chips while dodging walkers since you can just lead them to a large area and mine the rest of the level.
6 - The puzzles in this level don't work well together. They're fun individually, but the level as a whole just feels weird.
7 - Works well as a breather level. It's fun, short, simple, and it pretty much solves itself.
8 - One of the better maze levels.
9 - Not much of a challenge and not much fun to play.
10 - Got boring after the first couple gates.
11 - The difficulty is sort of diminished since you can just corral the teeth into a corner, but the level might work very early in the set.
12 - I like that the paths get more complex.
13 - You're good when you get to the flippers, which isn't that hard anyway, so I would keep this in mind.
14 - Could be a lesson in bugs, but the concept is too simple to serve any other purpose in the set.
15 - The ball room is pretty extra, but the rest of the level is great.
16 - Even though there are probably other levels just as good, I really liked solving this one and wouldn't mind seeing it in the final set.
17 - Took me longer to solve than it probably should have, but very fun to solve.
18 - The time limit on this is way too high, and there are better levels with this concept.
19 - Somehow exciting and dull at the same time.
20 - Just an all around great level.
21 - I didn't like this level as much at first because it's mostly, or all, chip collecting, but it kinda grew on me.
22 - A big long sokoban with melee and itemswapping mixed in, and the walls move? Yes please.
23 - Could be a great refresher on monster interactions.
24 - Feels like a LESSON 1 candidate, if necessary.
25 - This level looks nice and it plays alright.
26 - Uh, no. Why is this even in voting?
27 - I like that there's more to this level than just chip collecting.
28 - Too bad it's mostly just waiting.
29 - The best part of this level is the feeling like you're mining for the key and boots.
30 - Could be a LESSON 4 level if needed.
31 - Not much of a puzzle, but still fun to play.
32 - This level implements the four level themes very well and is just an all around fun level to play.
33 - Probably one of the better blue wall mazes.
34 - Probably one of the best levels in this pack.
35 - There are some risky moments in this level, but that just adds to the excitement and fun.
36 - I would recommend this level for an early slot in the final set.
37 - I might like this level more if there weren't so many hidden walls, but the little vaults of chips are kinda fun to raid.
38 - Nothing special.
39 - The random elements make it a little tough, especially with the cramped spaces, but I happen to like random elements and blue.
40 - Who knew such a short level could be so much fun to figure out?
41 - One of my favorite sokoban levels in voting.
42 - Nothing special.
43 - One of the better mazes.
44 - The only monster that really got in my way was the teeth in the SW, and that was only because I wasn't really paying attention. The rest of the level is nice to play. Might work as a breather level.
45 - I thought I wouldn't like this level, but I did in the end.
46 - Pretty good ice level.
47 - Didn't notice the time limit the first time I played. That's the only thing preventing me from reducing my rating for this level.
48 - Good concepts in this level.
49 - Nice collection of miscellaneous puzzles.
50 - The time limit on this level is probably irrelevant. If you haven't found the exit already, then you probably won't be able to on that playthrough.
1 - Symmetry has the power to make an otherwise easy level somewhat difficult, and I believe it gives this beautiful level the push it needs to move from nothing special to noteworthy.
2 - As much as I enjoy navigating levels with broken force floor paths, this level isn't that fun to navigate and the dirt just reminds me that bugs could've been placed to make the level more interesting.
3 - It's nice that you can't get stuck and the time limit is just right for an invisible wall maze of this size. Kinda feels like a cross of STRIPES? and TRINITY.
4 - I don't mind the long corridors since the level as a whole is pretty great to play.
5 - I'm glad that only some of the chips are required, but I think the chip count is a bit too low and it takes away from the rush you get from collecting chips while dodging walkers since you can just lead them to a large area and mine the rest of the level.
6 - The puzzles in this level don't work well together. They're fun individually, but the level as a whole just feels weird.
7 - Works well as a breather level. It's fun, short, simple, and it pretty much solves itself.
8 - One of the better maze levels.
9 - Not much of a challenge and not much fun to play.
10 - Got boring after the first couple gates.
11 - The difficulty is sort of diminished since you can just corral the teeth into a corner, but the level might work very early in the set.
12 - I like that the paths get more complex.
13 - You're good when you get to the flippers, which isn't that hard anyway, so I would keep this in mind.
14 - Could be a lesson in bugs, but the concept is too simple to serve any other purpose in the set.
15 - The ball room is pretty extra, but the rest of the level is great.
16 - Even though there are probably other levels just as good, I really liked solving this one and wouldn't mind seeing it in the final set.
17 - Took me longer to solve than it probably should have, but very fun to solve.
18 - The time limit on this is way too high, and there are better levels with this concept.
19 - Somehow exciting and dull at the same time.
20 - Just an all around great level.
21 - I didn't like this level as much at first because it's mostly, or all, chip collecting, but it kinda grew on me.
22 - A big long sokoban with melee and itemswapping mixed in, and the walls move? Yes please.
23 - Could be a great refresher on monster interactions.
24 - Feels like a LESSON 1 candidate, if necessary.
25 - This level looks nice and it plays alright.
26 - Uh, no. Why is this even in voting?
27 - I like that there's more to this level than just chip collecting.
28 - Too bad it's mostly just waiting.
29 - The best part of this level is the feeling like you're mining for the key and boots.
30 - Could be a LESSON 4 level if needed.
31 - Not much of a puzzle, but still fun to play.
32 - This level implements the four level themes very well and is just an all around fun level to play.
33 - Probably one of the better blue wall mazes.
34 - Probably one of the best levels in this pack.
35 - There are some risky moments in this level, but that just adds to the excitement and fun.
36 - I would recommend this level for an early slot in the final set.
37 - I might like this level more if there weren't so many hidden walls, but the little vaults of chips are kinda fun to raid.
38 - Nothing special.
39 - The random elements make it a little tough, especially with the cramped spaces, but I happen to like random elements and blue.
40 - Who knew such a short level could be so much fun to figure out?
41 - One of my favorite sokoban levels in voting.
42 - Nothing special.
43 - One of the better mazes.
44 - The only monster that really got in my way was the teeth in the SW, and that was only because I wasn't really paying attention. The rest of the level is nice to play. Might work as a breather level.
45 - I thought I wouldn't like this level, but I did in the end.
46 - Pretty good ice level.
47 - Didn't notice the time limit the first time I played. That's the only thing preventing me from reducing my rating for this level.
48 - Good concepts in this level.
49 - Nice collection of miscellaneous puzzles.
50 - The time limit on this level is probably irrelevant. If you haven't found the exit already, then you probably won't be able to on that playthrough.
Queen