05-Jun-2017, 8:40 AM
Yeah, I sent eight entries to make sure to have really easy levels which you cant cook, pure mazes as well as levels with some itemswapping or puzzle elements 
So it's not a surprise that you didn't like each level equally, yet keep in mind, you wrote:
There can be other features to the level- itemswapping, puzzles, dodging and so on, but the focus of the level should be on the maze aspect.
and
Additional sections are fine and may even add to the level if used carefully, but I want a maze!
I have to clarify that no level includes any hidden information whatsoever in the regard you're suggesting, and especially but not exclusively of cause no hidden gotcha moments which force replying in any way
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Keeping Track: Wasting resources in CC or CC2 is always a bad idea, destroying a block by pushing it into a bomb for no reason is no exception
Come Together: There is no hidden information, the chips are used instead of regular walls, to give the player the option to explore the rest of the level, even if they do not solve the puzzle section of the level, yet if you see more chips than you need, and used as walls, most people probably assume that this is the case. You don't need the bowling ball at the end, the one you are speaking of, has to be used to solve the first puzzle, you get another one. You obviously had way too much fun playing / messing around with Chip and Melinda, instead of paying attention at your surroundings or trying to solve the puzzle
Chip Away: There is no hidden puzzle. The answer to your question when playing the level and you pushed the block into a corner, how you were supposed to know, is easy, you just passed by this block twice and both times did not just have full vision of the block, but as well of the corner in which you still pushed it
And even if you cook the level by pushing a block in the wrong direction and making it therefore unobtainable, you can get to this section, the only puzzle part of the level, within 16 seconds (keep in mind, you can collect the chips at the start whenever you want), so you really don't have to replay a lot.
Stop the Clock: I guess you prefer e.g. the level Dirt File from the set Rising, especially since you obviously don't like yellow teleports, but yes, that's what Stop the Clock is about. There are no gotchas, just don't waste the things you get or get access to, and of cause you see the end before having to do anything, you even stared at it for several seconds
Btw. your assumption about the chip is wrong.

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So it's not a surprise that you didn't like each level equally, yet keep in mind, you wrote:
There can be other features to the level- itemswapping, puzzles, dodging and so on, but the focus of the level should be on the maze aspect.
and
Additional sections are fine and may even add to the level if used carefully, but I want a maze!
I have to clarify that no level includes any hidden information whatsoever in the regard you're suggesting, and especially but not exclusively of cause no hidden gotcha moments which force replying in any way

<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header">
Keeping Track: Wasting resources in CC or CC2 is always a bad idea, destroying a block by pushing it into a bomb for no reason is no exception

Come Together: There is no hidden information, the chips are used instead of regular walls, to give the player the option to explore the rest of the level, even if they do not solve the puzzle section of the level, yet if you see more chips than you need, and used as walls, most people probably assume that this is the case. You don't need the bowling ball at the end, the one you are speaking of, has to be used to solve the first puzzle, you get another one. You obviously had way too much fun playing / messing around with Chip and Melinda, instead of paying attention at your surroundings or trying to solve the puzzle

Chip Away: There is no hidden puzzle. The answer to your question when playing the level and you pushed the block into a corner, how you were supposed to know, is easy, you just passed by this block twice and both times did not just have full vision of the block, but as well of the corner in which you still pushed it

Stop the Clock: I guess you prefer e.g. the level Dirt File from the set Rising, especially since you obviously don't like yellow teleports, but yes, that's what Stop the Clock is about. There are no gotchas, just don't waste the things you get or get access to, and of cause you see the end before having to do anything, you even stared at it for several seconds

Workshop: Mind Games ++ Test Subject Chip and Melinda Bizarr Chicken Burger
Sets: Mind Games 500
Legacy: GM5 Explorer's Delight Rising
Sets: Mind Games 500
Legacy: GM5 Explorer's Delight Rising