01-Jul-2017, 6:59 PM
Mobius started his awesome Let's Play Chips Challenge 2 series of custom sets:
Bronco541
As indicated, he started with this set, which is fantastic feedback, and I'll make changes to the levels if necessary based on the LP
And the first four episodes are out
Some words to each level which made an appearance so far:
Just for information, as always with my levels, all have replays included which can be watched in the editor...
BLUE EYED
SO EASY
GHOST TOWN
WORKING TOGETHER
SHIPS
SO 2
SYMMETRY
LINE
IT'S A MAZE
RED INK
TIME
SO 3
GREEN THUMB
SQUARES
NAVIGABLE WATERS
TORI
SO 4
Since I saw in several LPs in TW and CC a recurring problem with keyboard inputs:
Slightly simplified, programs get a key press event from the os if they have focus as soon as a key on the keyboard is pressed, and a key release event once the key is not pressed anymore. If the program looses focus, e.g. by a pop up from a program update, using the super key or clicking somewhere else with the mouse, and the key is released, the program doesn't know, that the key is not pressed any longer and the player will continue it's movement. The easiest way to fix this problem is to press the same key again, and release it, and the program knows, that the key is no longer pressed. So if you are stuck going left, press the left key again...
And for those who are might wonder why program X or Y doesn't have this behavior, either they are executing one action per signal, and therefore are generally not interested in a release event (most applications e.g. your writing programs,...), or they are using a global hook or direct x or their own keyboard driver...
Bronco541
As indicated, he started with this set, which is fantastic feedback, and I'll make changes to the levels if necessary based on the LP
And the first four episodes are out
- Let's Play chips challenge 2 (mind games) part 1
- Let's Play Chips Challenge 2 (Mind Games) part 2
- Let's Play CC2 (mind games) part 3
- Let's Play chips challenge 2 (mind games) part 4
Some words to each level which made an appearance so far:
Just for information, as always with my levels, all have replays included which can be watched in the editor...
BLUE EYED
SO EASY
GHOST TOWN
WORKING TOGETHER
SHIPS
SO 2
SYMMETRY
LINE
IT'S A MAZE
RED INK
TIME
SO 3
GREEN THUMB
SQUARES
NAVIGABLE WATERS
TORI
SO 4
Since I saw in several LPs in TW and CC a recurring problem with keyboard inputs:
Slightly simplified, programs get a key press event from the os if they have focus as soon as a key on the keyboard is pressed, and a key release event once the key is not pressed anymore. If the program looses focus, e.g. by a pop up from a program update, using the super key or clicking somewhere else with the mouse, and the key is released, the program doesn't know, that the key is not pressed any longer and the player will continue it's movement. The easiest way to fix this problem is to press the same key again, and release it, and the program knows, that the key is no longer pressed. So if you are stuck going left, press the left key again...
And for those who are might wonder why program X or Y doesn't have this behavior, either they are executing one action per signal, and therefore are generally not interested in a release event (most applications e.g. your writing programs,...), or they are using a global hook or direct x or their own keyboard driver...
Workshop: Mind Games ++ Test Subject Chip and Melinda Bizarr Chicken Burger
Sets: Mind Games 500
Legacy: GM5 Explorer's Delight Rising
Sets: Mind Games 500
Legacy: GM5 Explorer's Delight Rising