20-Jul-2017, 2:51 PM
More Feedback of CCLP4 (101-125)
101. This level is whole lot of fun. A whole lot better than the original "apartment" from the original CC1 in my opinion.
102. Normally I am not too much of a fan of key puzzles but I guess this one is an exception.
103. Awesome puzzle by Josh, I remember having a good time playing it back in JoshL5.
104. I like how 2 small puzzles, intervene with each other.
105. Great puzzle level I really like this one.
106. Aesthetics look fine. I like seeing levels that feature grids. This is a nice level to play.
107. Boot puzzles are really fun, I really like levels that really make you think of how it has to be done. Specifically, if there is just enough items in a level and you have to be cautious and conserve your items to complete the level. Great level.
108. Again another level that unlocks itself in interesting ways.
109. Good time crunching level.
110. I was stuck on this one for quite a bit. Had to look in the editor and decide which keys to take.
111. Fantastic level, one that makes player think outside the box. I really like brain teasing puzzles in a small level.
112. Neat looking level, I like it.
113. Neat concept, this is kind of reminiscent of Swip-Swap from the Other 100 tiles. In other words, you're on one path and a monster on the other with a role reversal somewhere in the middle.
114. Cool level by Tyler with creative concepts I've never seen before.
115. Excellent puzzle.
116. This has a good concept of blocking clone machines. I also like how there are twists so it doesn't seem the same throughout the level. The objective is the same but it includes and extra layer to the puzzle as well. Something I really like.
117. Blob dodging and chip collecting level but with recessed walls and not the typical gravel.
118. One of the best levels in this set. Map the path levels are fun to me and doing it with chips is just so satisfying. I also really like how each puzzle isn't contained in itself, the level actually intervenes its puzzles with each other. In addition to collecting all the chips once the objective is complete, in my opinion it is a complementary reward along with going to the exit to complete the level.
119. One of my favorites from JoshL5: Awesome use for a single glider as a mechanism for a level.
120. I am also a fan of "sardine can" levels, although this one isn't exactly a sardine can referring to the size. Creating a sokoban is also entertaining and as always fun to solve it. Another being that this level has the "Zelgion's Lair" concept but with chips. Another one of my favorites in the set.
121. Multiple teeth puzzles wrapped into one fun level. My most favorite was the tooth ram puzzle at the bottom left of the level. Also, the way the teeth explode the bombs once level is over, just satisfying.
122. Very cool concept from Other 100 Tiles. I also like how players have the freedom to explore the level in an open setting and do the level in any order they wish.
123. Cool level, with plenty of puzzles. I like the mechanism at the end though.
124. Semi fun and nerve-wracking level.
125. Nice level with an oxymoron title.
101. This level is whole lot of fun. A whole lot better than the original "apartment" from the original CC1 in my opinion.
102. Normally I am not too much of a fan of key puzzles but I guess this one is an exception.
103. Awesome puzzle by Josh, I remember having a good time playing it back in JoshL5.
104. I like how 2 small puzzles, intervene with each other.
105. Great puzzle level I really like this one.
106. Aesthetics look fine. I like seeing levels that feature grids. This is a nice level to play.
107. Boot puzzles are really fun, I really like levels that really make you think of how it has to be done. Specifically, if there is just enough items in a level and you have to be cautious and conserve your items to complete the level. Great level.
108. Again another level that unlocks itself in interesting ways.
109. Good time crunching level.
110. I was stuck on this one for quite a bit. Had to look in the editor and decide which keys to take.
111. Fantastic level, one that makes player think outside the box. I really like brain teasing puzzles in a small level.
112. Neat looking level, I like it.
113. Neat concept, this is kind of reminiscent of Swip-Swap from the Other 100 tiles. In other words, you're on one path and a monster on the other with a role reversal somewhere in the middle.
114. Cool level by Tyler with creative concepts I've never seen before.
115. Excellent puzzle.
116. This has a good concept of blocking clone machines. I also like how there are twists so it doesn't seem the same throughout the level. The objective is the same but it includes and extra layer to the puzzle as well. Something I really like.
117. Blob dodging and chip collecting level but with recessed walls and not the typical gravel.
118. One of the best levels in this set. Map the path levels are fun to me and doing it with chips is just so satisfying. I also really like how each puzzle isn't contained in itself, the level actually intervenes its puzzles with each other. In addition to collecting all the chips once the objective is complete, in my opinion it is a complementary reward along with going to the exit to complete the level.
119. One of my favorites from JoshL5: Awesome use for a single glider as a mechanism for a level.
120. I am also a fan of "sardine can" levels, although this one isn't exactly a sardine can referring to the size. Creating a sokoban is also entertaining and as always fun to solve it. Another being that this level has the "Zelgion's Lair" concept but with chips. Another one of my favorites in the set.
121. Multiple teeth puzzles wrapped into one fun level. My most favorite was the tooth ram puzzle at the bottom left of the level. Also, the way the teeth explode the bombs once level is over, just satisfying.
122. Very cool concept from Other 100 Tiles. I also like how players have the freedom to explore the level in an open setting and do the level in any order they wish.
123. Cool level, with plenty of puzzles. I like the mechanism at the end though.
124. Semi fun and nerve-wracking level.
125. Nice level with an oxymoron title.