14-Aug-2017, 4:56 PM
There are still many things to finish, but the enough features are complete that I am ready to start private beta testing for the editor!
The first beta release is scheduled for this Friday (August 18th) around 6 PM (EDT). I will be using a private Skype group to share files and gather feedback. Anyone who is interested in joining, please IM me on Skype for a group invite, preferably before Friday.
Warning: this initial release will be very much unfinished, so don't expect to be able to test every feature immediately.
For those interested, here's a rough list of what's still in the works:
[*]Ruleset compatibility testing
[*]View options
[*]Map editor tabs
[*]Documentation
[*]Miscellaneous UI adjustments
</ul>
The first beta release is scheduled for this Friday (August 18th) around 6 PM (EDT). I will be using a private Skype group to share files and gather feedback. Anyone who is interested in joining, please IM me on Skype for a group invite, preferably before Friday.
Warning: this initial release will be very much unfinished, so don't expect to be able to test every feature immediately.
For those interested, here's a rough list of what's still in the works:
- File formats<ul><li>CC Creator Project format (can save all Chip's Challenge data in one file)
- CCX format
- C2G format
[*]Ruleset compatibility testing
[*]View options
- <li>Zooming
- Metagraphics (creature order, creature paths, etc.; button links are done)
- Game-mode graphics
[*]Map editor tabs
[*]Documentation
- <li>User's manual
- Element reference
[*]Miscellaneous UI adjustments
</ul>