27-Aug-2017, 6:12 PM
The strange stuff happening when the hundreds digit is above 9 seems to be an effect of pointer arithmetic. The idea being that when CPU is scarce, pointer arithmetic is a very efficient way to implement a lookup table. Since the table only has 9 digits defined, beyond that the program would simply (try to) read whatever happened to be in RAM at the spots beyond 9.
The real question is whether or not someone could come up with a level that would actually use a significant part of a slightly more than 9 hour limit and still be interesting to play.
The real question is whether or not someone could come up with a level that would actually use a significant part of a slightly more than 9 hour limit and still be interesting to play.