04-Sep-2017, 12:49 PM
Part 3 of my ZK2 Feedback (41-60)
41. This is a nice sort of special occasion level with nice aesthetics. The only part I didn't like too much is the walker section with the chip collecting. Other than that good level.
42. I really like how this looks in the map and how the level works one of my favorites from this set.
43. Creative brown puzzles that contribute to the title of the level but a little difficult. The paramecia on the ice slides reminded me of that really difficult booting section from "Think Tank". Not to mention the block checkerboard in order to reach the exit.
44. Despite the title it is not too much of a time rush but still an okay level. Thank you for fixing the issue though that made it unsolvable.
45. I really like levels that resemble a cell kind of level. In other words square rooms or the cell series from The 100 tiles series.
46- I also really like blue levels and this is a great level.
47. Okay infiltration type of level, infiltration levels work better with pink balls though.
48. Great item swapper level.
49. This level is great practice for close proximity moving with bees and paramecia looping around themselves.
50. Somewhat of a confusing level.
51. Fun level, although free falling without a parachute is dangerous.
52. Fun puzzles rolled into one level.
53. I am a huge fan on sokoban puzzles and the low time limit makes it more interesting making you think fast. One of my favorites in the set.
54. Somewhat hard level unless you're good with moving blocks with monsters looping the block at the same time. I am pretty good with doing these.
55. This could use a bigger time limit like 20 seconds, nice small level though.
56. I like this level.
57. Nice level and good practice for timing.
58. Great level, tooth manipulation levels are one of my favorite concepts.
59. Not too hard of a level once you figure out the right path.
60. Clever use for a tooth monster.
41. This is a nice sort of special occasion level with nice aesthetics. The only part I didn't like too much is the walker section with the chip collecting. Other than that good level.
42. I really like how this looks in the map and how the level works one of my favorites from this set.
43. Creative brown puzzles that contribute to the title of the level but a little difficult. The paramecia on the ice slides reminded me of that really difficult booting section from "Think Tank". Not to mention the block checkerboard in order to reach the exit.
44. Despite the title it is not too much of a time rush but still an okay level. Thank you for fixing the issue though that made it unsolvable.
45. I really like levels that resemble a cell kind of level. In other words square rooms or the cell series from The 100 tiles series.
46- I also really like blue levels and this is a great level.
47. Okay infiltration type of level, infiltration levels work better with pink balls though.
48. Great item swapper level.
49. This level is great practice for close proximity moving with bees and paramecia looping around themselves.
50. Somewhat of a confusing level.
51. Fun level, although free falling without a parachute is dangerous.
52. Fun puzzles rolled into one level.
53. I am a huge fan on sokoban puzzles and the low time limit makes it more interesting making you think fast. One of my favorites in the set.
54. Somewhat hard level unless you're good with moving blocks with monsters looping the block at the same time. I am pretty good with doing these.
55. This could use a bigger time limit like 20 seconds, nice small level though.
56. I like this level.
57. Nice level and good practice for timing.
58. Great level, tooth manipulation levels are one of my favorite concepts.
59. Not too hard of a level once you figure out the right path.
60. Clever use for a tooth monster.