Thoughts on the next set of levels:
16 Attributes-
I'm sorry, but... O
R
D
I
N
A
R
Y
<span style="font-size:14px;">
1/2
17 Deep Blue Sea-
I do not like this level at all. I can't stand "On the Rocks"-esque block pushing levels.
18 Hoodwinked-
I'm personally not that big of a fan of this one.
It's alright, I just don't like it as much as everyone else does.
19 System Overload-
It's a solid and easy cloning level
1/2
20 Creepy Crawlies-
This one was interesting.
I liked finding ways to bridge the bugs and paramecia to the bombs.
21 Assembly-
This is a nice semi-non-linear campaign level.
22 Square Route-
Probably my favorite one so far.
I loved how you incorporated blue and appearing walls and gave a checkerboard design to it.
Easily one of the best mazes I have played.
23 Antarctica-
This maze however, I do not like.
I'm not a fan of the "I Slide" mazes that have you take long ice slides into dead ends.
At least "Ice in a Blender" from CCLP4 was small making it a bit easier to navigate.
24 Detour-
It's a solid, but nothing special partial post level
25 Chasing Chips-
I love how it's essentially Hunt from the original Chip's Challenge with mini chase sections in each corner.
I'm not too big on the "suction floor vaults" though. I got cornered by teeth a couple times, but it could have been laid out worse, so that's really just a minor nitpick.
1/2
16 Attributes-
I'm sorry, but... O
R
D
I
N
A
R
Y
<span style="font-size:14px;">
1/2
17 Deep Blue Sea-
I do not like this level at all. I can't stand "On the Rocks"-esque block pushing levels.
18 Hoodwinked-
I'm personally not that big of a fan of this one.
It's alright, I just don't like it as much as everyone else does.
19 System Overload-
It's a solid and easy cloning level
1/2
20 Creepy Crawlies-
This one was interesting.
I liked finding ways to bridge the bugs and paramecia to the bombs.
21 Assembly-
This is a nice semi-non-linear campaign level.
22 Square Route-
Probably my favorite one so far.
I loved how you incorporated blue and appearing walls and gave a checkerboard design to it.
Easily one of the best mazes I have played.
23 Antarctica-
This maze however, I do not like.
I'm not a fan of the "I Slide" mazes that have you take long ice slides into dead ends.
At least "Ice in a Blender" from CCLP4 was small making it a bit easier to navigate.
24 Detour-
It's a solid, but nothing special partial post level
25 Chasing Chips-
I love how it's essentially Hunt from the original Chip's Challenge with mini chase sections in each corner.
I'm not too big on the "suction floor vaults" though. I got cornered by teeth a couple times, but it could have been laid out worse, so that's really just a minor nitpick.
1/2
MY WEAPON SUCKS!