Continuing on:
26 Freight Haul-
A simple and decent little Sokoban level
1/2
27 Blob Square-
This is probably my least favorite one so far.
I like the idea of an open version of Blobdance, but there are many details that make it badly executed here,
First off, the blobs outside of the squares.
They can be really annoying to get around, especially without how narrow the hallways are, and they can easily corner you if you are unlucky.
Secondly, the blobs can go inside and outside of the squares, making the squares and/or the hallways much more crowded.
And on top of all that, the time limit is too strict for this type of level.
I suggest making the hallways gravel, with blobs cemented in the gravel. And make the time limit a tad larger too.

28 Tank Island-
A cool and simple tank level.
The ending where you had to look for the hidden tank button was pretty neat.
1/2
29 Campaign-
That's quite the misnomer.
This "campaign" consists of an itemswapper where you constantly have to go through these rings of walkers on ice and it's SUPER annoying.
After that awful itemswapper, you're outrunning bugs and then going through teleports.
Not much of a campaign.
30 Quorom-
Compared to "Blob Square" and "Campaign", the randomness here is tolerable. Must make it hellish for optimizers though.
The invalid tiles gave me a bit of a shock.
It's an alright level overall

31 Stepping Stones-
I refuse.
​Please provide me with Level 32's password.
26 Freight Haul-
A simple and decent little Sokoban level



27 Blob Square-
This is probably my least favorite one so far.
I like the idea of an open version of Blobdance, but there are many details that make it badly executed here,
First off, the blobs outside of the squares.
They can be really annoying to get around, especially without how narrow the hallways are, and they can easily corner you if you are unlucky.
Secondly, the blobs can go inside and outside of the squares, making the squares and/or the hallways much more crowded.
And on top of all that, the time limit is too strict for this type of level.
I suggest making the hallways gravel, with blobs cemented in the gravel. And make the time limit a tad larger too.

28 Tank Island-
A cool and simple tank level.
The ending where you had to look for the hidden tank button was pretty neat.



29 Campaign-
That's quite the misnomer.
This "campaign" consists of an itemswapper where you constantly have to go through these rings of walkers on ice and it's SUPER annoying.
After that awful itemswapper, you're outrunning bugs and then going through teleports.
Not much of a campaign.

30 Quorom-
Compared to "Blob Square" and "Campaign", the randomness here is tolerable. Must make it hellish for optimizers though.
The invalid tiles gave me a bit of a shock.
It's an alright level overall



31 Stepping Stones-
I refuse.
​Please provide me with Level 32's password.

MY WEAPON SUCKS!