Thoughts on Levels 32-37:
32 Tricks of the Trade
It's just a bunch of MS-Only shenanigans.
Otherwise, it's nothing special
33 Panic Dots
This could have been fine if the appearing walls on the side of the ball paths weren't there.
It makes it a whole lot more guessworky than it needs to be.
34 Firewalking
Basically Scavenger Hunt with fire and water.
Pretty tedious going through this maze so many times, wherein the slightest misstep means starting the whole thing over again.
Having to traverse through a whole other maze with the flippers is pretty interesting though
35 Oscillations
This one was pretty cool with the tank and ball waves.
36 Four Corners
Why is this set suddenly full of MS-only stuff now?
That being said, I liked this one.
Even though you are grabbing chips and keys in squares that have one walker, teeth, and blob each, you are at least given enough room to dodge everything.
1/2
37 Standard Procedure
I think this one is unsolvable.
I can't find a way to get to the fireball room.
32 Tricks of the Trade
It's just a bunch of MS-Only shenanigans.
Otherwise, it's nothing special
33 Panic Dots
This could have been fine if the appearing walls on the side of the ball paths weren't there.
It makes it a whole lot more guessworky than it needs to be.
34 Firewalking
Basically Scavenger Hunt with fire and water.
Pretty tedious going through this maze so many times, wherein the slightest misstep means starting the whole thing over again.
Having to traverse through a whole other maze with the flippers is pretty interesting though
35 Oscillations
This one was pretty cool with the tank and ball waves.
36 Four Corners
Why is this set suddenly full of MS-only stuff now?
That being said, I liked this one.
Even though you are grabbing chips and keys in squares that have one walker, teeth, and blob each, you are at least given enough room to dodge everything.
1/2
37 Standard Procedure
I think this one is unsolvable.
I can't find a way to get to the fireball room.
MY WEAPON SUCKS!