10-Sep-2017, 1:39 AM
Quote:Just going to clear up a misconception here- a good level for optimizing is not necessarily one that has a lot of force floors and ice for boosting. A good level for optimizing will generally have a lot of options for ways to approach certain areas, or have the main solution be complex enough that figuring out the best way to do each step is a challenge. Or both! This may mean lots of sliding tiles, but some of the most enjoyable and challenging levels I've worked on have had very little to do with boosting.Like I said before I am not too much of an optimizer; I always thought that boosting was mandatory for optimizing.
Oh and it's a good level