09-Jan-2018, 6:32 PM
Quote:On 1/8/2018 at 6:04 PM, Flareon350 said:
I don't know how I feel about CC2 being the "new standard" for the community. CC1 is still and always will be a part of Chip's Challenge, just as much as CC2 will be. And while porting CC1 levels to CC2 is a nice option to have, I don't think it should be necessary or expected of designers to do, just because CC2 is the focus. I'm sure there are some of us (like me) who wish not to port anything new to CC2, as a means to start over a new leaf in design.
A veteran CC1 pack would be nice, though not many people design truly difficult levels these days due to the somewhat expected factor of solving on the first try... (I know I'm not alone on this either.) Ending the traditional 149 level CC1 sets seems kind of harsh and honestly unnecessary in my opinion, so I can't say I'm on board with that. I also think official MS-only sets aren't needed either as Lynx has become more mainstream since CCLP3, and I feel like a MS-only set would only be targeted to a very specific audience anyway.
I think I understand where you're coming from; but I do not see CC2 as a "new standard", or even really a different game. I see it as "CC1 with more elements". From my perspective, we would not be ditching CC1 community sets; we would simply be expanding on what's possible in such sets.
It's still Chip's Challenge, regardless of the number after the name.