24-Feb-2018, 2:31 AM
Now, that I've completed this amazing set I might as well provide my feedback. As far as the set went it was a most to all a smooth ride meaning I wasn't to frustrated with with set. In fact I had a really great time playing it.
Anyway here's my feedback for levels 1-14
1. Pretty decent key maze level with great aesthetic.
2. I really like the individual small 4 by 4 rooms. I gotta admit when I saw the room with all the colored locks I was a little scared. Turns out that wasn't the case and . All in all, fun level.
3. Also a great level with a nice open space for glider manipulation. The open space is appreciated.
4. Easy and ordinary chip collecting level within a blue maze.
5. I have never seen a brown and purple aesthetic before, at least in the normal TW tileset. Awesome sokoban though.
6. Fun level and cool title.
7. Another fun chip collecting level with kind of a gold mine setting.
8. Brilliant and thoughtful level. Adding recessed walls under some blocks in a sokoban makes the player think more which makes it more interesting. I also had to think for that fireball section since I was a little stumped. In the end, I was able to figure it out with a sense of accomplishment.
9. Awesome aesthetic. Also I am not too obsessed with symmetry like Death the Kid is. Pretty hilarious discovery made by Toadman on Discord.
10. Really fun level and the hint is very well appreciated at the end. Along with a cool blob cloner mechanic.
11. Yet another brilliant level within a somewhat small space. I'll say it again I really enjoy tough puzzles in small spaces.
12. Good level with a lot of blue in it.
13. Fun level with the same concept but a little twist as the player progresses. Ending was a little hard though and I think that only one toggle button is needed while there is too. Probably for aesthetic purposes to keep in line.
14. Yet another yet another fun and simple chip collecting level. Guess "It's Easy Being Green".
Anyway here's my feedback for levels 1-14
1. Pretty decent key maze level with great aesthetic.
2. I really like the individual small 4 by 4 rooms. I gotta admit when I saw the room with all the colored locks I was a little scared. Turns out that wasn't the case and . All in all, fun level.
3. Also a great level with a nice open space for glider manipulation. The open space is appreciated.
4. Easy and ordinary chip collecting level within a blue maze.
5. I have never seen a brown and purple aesthetic before, at least in the normal TW tileset. Awesome sokoban though.
6. Fun level and cool title.
7. Another fun chip collecting level with kind of a gold mine setting.
8. Brilliant and thoughtful level. Adding recessed walls under some blocks in a sokoban makes the player think more which makes it more interesting. I also had to think for that fireball section since I was a little stumped. In the end, I was able to figure it out with a sense of accomplishment.
9. Awesome aesthetic. Also I am not too obsessed with symmetry like Death the Kid is. Pretty hilarious discovery made by Toadman on Discord.
10. Really fun level and the hint is very well appreciated at the end. Along with a cool blob cloner mechanic.
11. Yet another brilliant level within a somewhat small space. I'll say it again I really enjoy tough puzzles in small spaces.
12. Good level with a lot of blue in it.
13. Fun level with the same concept but a little twist as the player progresses. Ending was a little hard though and I think that only one toggle button is needed while there is too. Probably for aesthetic purposes to keep in line.
14. Yet another yet another fun and simple chip collecting level. Guess "It's Easy Being Green".