25-Feb-2018, 10:18 PM
Part 5 (57-70)
57. This level is just hilarious. Just as hilarious as Unmitigated Hint Factory Disaster.
58. Difficult level, I really do not like block checkerboards. Key is to just learn from your mistakes and practice.
59. This has a nice "Force Square" aesthetic at the start and a unique method of creating a nail.
60. Yet another brilliant level with critical thinking required.
61. In my opinion, this was the hardest level in the set for me. This level is chock full of deceptions and some luck was required for some sections. One I can think of is the blue and green lock section mixed with RFF's, I had to restart the level several times in order to unlock the right blue locks. Also, I got stuck in many different places and had to look at the map quite a bit. This garden is more evil though, but nevertheless well crafted level.
62. Reminds me of Gridlock by cybersmack. Somewhat difficult level cause you can screw up some blocks but I like this one. Made me think.
63. Fun level and the safe spots for the bug dodging after the ice section beginning is appreciated.
64. Simple chip collecting level but with annoying pink ball dodging. Thankfully not as chaotic as your "Fireball Territory" level.
65. Amazing level and feels like I am playing "Off The Beaten Path" by Jeffrey.
66. I love how this level looks in the editor and I had a really fun time playing this level. The beginning feels like "Tunnel Clearance" from CCLP1.
67. Also an another level that looks awesome in the editor. Pretty simple maze chip collecting level.
68. Fantastic puzzle and glad to bust the level too.
69. Another fantastic puzzle.
70. Great closing level to amazing set.
Thanks Josh for creating this set I had so much fun playing it. There were many levels that were really fun and has a decent mix of easy and difficult levels. I also had a smooth experience playing the set meaning that I had little to no frustration. There are just so many great levels in this set that its hard for me to pick a favorite. My a top three though which are Megalo Tower (60), Master Class (47), and Warehouse of Lost Hopes and Dreams (34). The hardest for me was Midnight in the Garden of Good and Evil (61) and Bloated Biomass (41) which wasn't too difficult but very nerve wracking. All in all, this was an amazing set which is equally great as your JoshL5 and JoshL6 sets. Sad though that this is your true CC1 set. Maybe you can do JCCLP3 if you want to but that's your choice and a suggestion. I might play your upcoming CC2 set "Flareon1" but I more towards CC1. But in conclusion amazing set!
57. This level is just hilarious. Just as hilarious as Unmitigated Hint Factory Disaster.
58. Difficult level, I really do not like block checkerboards. Key is to just learn from your mistakes and practice.
59. This has a nice "Force Square" aesthetic at the start and a unique method of creating a nail.
60. Yet another brilliant level with critical thinking required.
61. In my opinion, this was the hardest level in the set for me. This level is chock full of deceptions and some luck was required for some sections. One I can think of is the blue and green lock section mixed with RFF's, I had to restart the level several times in order to unlock the right blue locks. Also, I got stuck in many different places and had to look at the map quite a bit. This garden is more evil though, but nevertheless well crafted level.
62. Reminds me of Gridlock by cybersmack. Somewhat difficult level cause you can screw up some blocks but I like this one. Made me think.
63. Fun level and the safe spots for the bug dodging after the ice section beginning is appreciated.
64. Simple chip collecting level but with annoying pink ball dodging. Thankfully not as chaotic as your "Fireball Territory" level.
65. Amazing level and feels like I am playing "Off The Beaten Path" by Jeffrey.
66. I love how this level looks in the editor and I had a really fun time playing this level. The beginning feels like "Tunnel Clearance" from CCLP1.
67. Also an another level that looks awesome in the editor. Pretty simple maze chip collecting level.
68. Fantastic puzzle and glad to bust the level too.
69. Another fantastic puzzle.
70. Great closing level to amazing set.
Thanks Josh for creating this set I had so much fun playing it. There were many levels that were really fun and has a decent mix of easy and difficult levels. I also had a smooth experience playing the set meaning that I had little to no frustration. There are just so many great levels in this set that its hard for me to pick a favorite. My a top three though which are Megalo Tower (60), Master Class (47), and Warehouse of Lost Hopes and Dreams (34). The hardest for me was Midnight in the Garden of Good and Evil (61) and Bloated Biomass (41) which wasn't too difficult but very nerve wracking. All in all, this was an amazing set which is equally great as your JoshL5 and JoshL6 sets. Sad though that this is your true CC1 set. Maybe you can do JCCLP3 if you want to but that's your choice and a suggestion. I might play your upcoming CC2 set "Flareon1" but I more towards CC1. But in conclusion amazing set!