06-Mar-2018, 12:19 AM
Part 6 (101-120) I have to say that I had more fun with the triple digit levels than the two digit ones.
101. This level has an interesting block pushing concept with tanks at the start.
102. Despite the slide delay in MS, I don't really see a difference in difficulty. The block pushing part feels like a race to make it more interesting.
103. Interesting concept as a block pushing puzzle. Nice aesthetic idea.
104. Awesome aesthetic level with a nice simple boot maze.
105. Quick level is quick. Fun as well.
106. I had a lot of fun with the chip block racing concept. Bottom chip collecting section can be chaotic though.
107. Amazing level with pink balls. Seeing the pink balls (most of them) feel good drowning them in the end.
108. Interesting level. Creative tooth mechanism at the start too.
109. Tedious level but it has a unique layout.
110. Feels like "Pentagram". I'm 100% not sure if all the chips are obtainable in one run.
111. Okay level. Can be a bit confusing in some sections like the tank and trap button section. At first all the tanks had to push the button but that wasn't the case.
112. Pretty nervewracking level I gotta admit. Like level 80, this sort of has that "doing something perfect without screwing up consecutively". The tedium just adds to the difficulty.
113. Very easy and very cool level, I really liked this one.
114. Also a very fun level. I also really liked playing this level.
115. Block puzzles are brilliant. Yet another awesome level.
116. Enjoyed this level as well. That recessed wall section is well constructed and my favorite part of this level.
117. Simple short monster direction manipulating level.
118. Simple short level. The fake exits are not entirely stupid though. For the most part it is dumb.
119. This is an average level. I just had to keep track of which ice paths I have already slid blocks on so I don't screw myself by pushing a block where a bomb has already been blown up. Also, I feel that that thief shouldn't have been there, to me that thief is pretty unnecessary.
120. Interesting maze concept. Memory is key though since the time limit can be a little tight.
101. This level has an interesting block pushing concept with tanks at the start.
102. Despite the slide delay in MS, I don't really see a difference in difficulty. The block pushing part feels like a race to make it more interesting.
103. Interesting concept as a block pushing puzzle. Nice aesthetic idea.
104. Awesome aesthetic level with a nice simple boot maze.
105. Quick level is quick. Fun as well.
106. I had a lot of fun with the chip block racing concept. Bottom chip collecting section can be chaotic though.
107. Amazing level with pink balls. Seeing the pink balls (most of them) feel good drowning them in the end.
108. Interesting level. Creative tooth mechanism at the start too.
109. Tedious level but it has a unique layout.
110. Feels like "Pentagram". I'm 100% not sure if all the chips are obtainable in one run.
111. Okay level. Can be a bit confusing in some sections like the tank and trap button section. At first all the tanks had to push the button but that wasn't the case.
112. Pretty nervewracking level I gotta admit. Like level 80, this sort of has that "doing something perfect without screwing up consecutively". The tedium just adds to the difficulty.
113. Very easy and very cool level, I really liked this one.
114. Also a very fun level. I also really liked playing this level.
115. Block puzzles are brilliant. Yet another awesome level.
116. Enjoyed this level as well. That recessed wall section is well constructed and my favorite part of this level.
117. Simple short monster direction manipulating level.
118. Simple short level. The fake exits are not entirely stupid though. For the most part it is dumb.
119. This is an average level. I just had to keep track of which ice paths I have already slid blocks on so I don't screw myself by pushing a block where a bomb has already been blown up. Also, I feel that that thief shouldn't have been there, to me that thief is pretty unnecessary.
120. Interesting maze concept. Memory is key though since the time limit can be a little tight.