JoshL2
#30
Here's part 6 (121-140) The great levels still continue.

121. Even though I hate guesswork, this one is not too difficult with trial and error.

122. Not too bad of a blue level. Has that cool block cloner chase again.

123. Pretty easy and fun chip collecting level with teeth dodging.

124. Despite the title the walkers aren't too evil. It would surely be evil if there was a walker cloner though. It would've been "Jumping Swarm" again. Thankfully not too evil.

125. It has a unique concept of extracting blocks for a block pushing maze but the "guesswork" of which traps connects to which makes this a little less fun. I had to use the editor just too see the connections.

126. This level is an awesome block pushing level. It makes the player think on where to bridge next which contributes to the challenge.

127. Collecting chips are fun, but adding a nerve wracking fireball vortex at the end makes it a little less fun.

128. Great level. Feels like "Fireball Tourism".

129. Another great level, the key unlocking section at the end makes you think hard along with the other puzzles in the level.

130. I like how the chips are required to make chip collect them in a "Turn Turn Turn" like concept. Extra blocks as always are well appreciated.

131. Really fun and intuitive monster direction level. I was also able to spare the glider cloner right above the green lock. I gotta say this level has more than one way of completing it.

132. At first I thought that this was going to be a time crunch level based on the title. However, it does have puzzles which are very challenging. The ball section surrounded by the green locks gave me the most trouble.

133. Yet another awesome teeth monster direction level. Of all the "Guidance for" series, this one is my most favorite.

134. Just like Rink-Mish, this is another awesome CC1 level modification. This is a LOT better than the original Chipmine.

135. Pretty simple level. The bee section reminds me of "Metastable To Chaos". Plus the block clusters (stones) look cool.

136. Somewhat difficult level. The toggle doors toggle a little too fast plus the mandatory FF shifting to the inner layer makes this a little difficult. Nevertheless, cool joyride type of level.

137. Feels like, "Now You See It" all over again.

138. I hate lucky timing, therefore this level is pretty annoying. Sorry.

139. Somewhat to very difficult level. I kept screwing up on the room where the gliders clone crazy.

140. Somewhat easy chip collecting maze. Just have to keep on your toes on the bug.
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Messages In This Thread
JoshL2 - by Flareon350 - 24-Jan-2012, 7:26 PM
JoshL2 - by BigOto2 - 24-Jan-2012, 8:10 PM
JoshL2 - by Flareon350 - 24-Jan-2012, 8:24 PM
JoshL2 - by quiznos00 - 24-Jan-2012, 9:49 PM
JoshL2 - by Flareon350 - 24-Jan-2012, 9:52 PM
JoshL2 - by Flareon350 - 01-Feb-2012, 4:56 PM
JoshL2 - by Flareon350 - 03-Feb-2012, 6:33 PM
JoshL2 - by Flareon350 - 13-Feb-2012, 4:50 PM
JoshL2 - by Flareon350 - 16-Feb-2012, 4:31 PM
JoshL2 - by ajmiam - 16-Feb-2012, 5:33 PM
JoshL2 - by Flareon350 - 17-Feb-2012, 1:57 AM
JoshL2 - by ajmiam - 17-Feb-2012, 8:01 PM
JoshL2 - by Flareon350 - 17-Feb-2012, 9:35 PM
JoshL2 - by ajmiam - 18-Feb-2012, 1:16 PM
JoshL2 - by Flareon350 - 18-Feb-2012, 7:50 PM
JoshL2 - by jblewis - 15-Mar-2012, 9:25 AM
JoshL2 - by quiznos00 - 15-Mar-2012, 12:27 PM
JoshL2 - by jblewis - 15-Mar-2012, 12:44 PM
JoshL2 - by quiznos00 - 15-Mar-2012, 1:56 PM
JoshL2 - by jblewis - 15-Mar-2012, 4:15 PM
JoshL2 - by Flareon350 - 16-Mar-2012, 2:16 PM
JoshL2 - by Flareon350 - 18-Mar-2012, 10:18 PM
JoshL2 - by Flareon350 - 20-Apr-2012, 2:49 AM
JoshL2 - by mmoraleta - 02-Mar-2018, 2:18 AM
JoshL2 - by mmoraleta - 03-Mar-2018, 7:04 PM
JoshL2 - by mmoraleta - 03-Mar-2018, 9:45 PM
JoshL2 - by mmoraleta - 04-Mar-2018, 4:42 PM
JoshL2 - by mmoraleta - 04-Mar-2018, 6:54 PM
JoshL2 - by mmoraleta - 06-Mar-2018, 12:19 AM
JoshL2 - by mmoraleta - 06-Mar-2018, 9:09 PM
JoshL2 - by mmoraleta - 07-Mar-2018, 7:56 PM
JoshL2 - by Flareon350 - 07-Mar-2018, 8:27 PM

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