J.B.'s CC1 Levelset Feedback Thread ("Walls of CCLP1" Complete!)
#10
Good news - there's another new update! 0.3.3 includes...
  • Flotsam and Jetsam: replaced decoy tank button with random force floor to remove a needless red herring.

  • Block Buster 3 in 2D: reverted to previous version, with some water spaces replaced by bombs, to prevent a bust.


<a contenteditable="false" data-ipshover="" data-ipshover-target="https://cczone.invisionzone.com/profile/21-flareon350/?do=hovercard" data-mentionid="21" href="https://cczone.invisionzone.com/profile/21-flareon350/">@Flareon350</a> - the section in Images of Giza that was removed was a bunch of disconnected rooms outside the pyramid where you carried a block back inside OVERSEA DELIVERY-style to fill in a water space that guarded the exit, where the hint now sits. I eventually took it out because it seemed to clash with the pyramid aesthetic and felt like needless extra work at the end, especially after all the dodging.
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J.B.'s CC1 Levelset Feedback Thread ("Walls of CCLP1" Complete!) - by jblewis - 17-May-2018, 9:54 PM

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