07-Jul-2018, 2:08 AM
I've finished the 25 new levels and really enjoyed it!
61. This is an okay level. It's a little tedious and a little hard to keep track due to the huge size. However it's not too difficult of a level not to mention the 5 extra chip leeway.
62. This level was a blast (no pun intended). Really liked the trap puzzle and the clear the way path room for the fireball.
63. Ah, the good old world glitch from Super Mario Bros on the NES. Fun level.
64. Cool black and gray aesthetic level. That recessed and trap puzzle with the fire boots is what really stood out. I was kind of stumped on that one. Great level.
65. At first I thought this was going to be a really difficult level, especially with sokobans being hard enough. It wasn't too hard, key thing is that more about the teleports. At the end, it was satisfying to complete.
Well, set's complete (for now). Keep up the good work Josh and really looking forward for more fun levels!
P.S: Whitepoint: One Year Later will be missed. Cosmic Gold Hill: a nice blue key level.
61. This is an okay level. It's a little tedious and a little hard to keep track due to the huge size. However it's not too difficult of a level not to mention the 5 extra chip leeway.
62. This level was a blast (no pun intended). Really liked the trap puzzle and the clear the way path room for the fireball.
63. Ah, the good old world glitch from Super Mario Bros on the NES. Fun level.
64. Cool black and gray aesthetic level. That recessed and trap puzzle with the fire boots is what really stood out. I was kind of stumped on that one. Great level.
65. At first I thought this was going to be a really difficult level, especially with sokobans being hard enough. It wasn't too hard, key thing is that more about the teleports. At the end, it was satisfying to complete.
Well, set's complete (for now). Keep up the good work Josh and really looking forward for more fun levels!
P.S: Whitepoint: One Year Later will be missed. Cosmic Gold Hill: a nice blue key level.