20-Aug-2018, 5:22 AM
Here are levels 31-39.
#31 Hallway Pursuit (walls from #116 Mini Challenges) This one was really fun. At first I thought the part with the three blocks felt like guesswork, but then I realized pushing the top block first doesn't cook the level. At least I didn't do that and then restart.
#32 Mysterious Geoglyph (walls from #57 Beachballs) This was the other one I remember from the April Create Competition. The puzzles are extremely creative for the small spaces they were built in, especially the nailing puzzle in the center.
#33 Droid Void (walls from #31 Bouncin' Blocks) This is certainly something else. I like it, but I don't know how I feel about it.
#34 My Old Friend (walls from #12 My Friend) Is the blob supposed to represent Chip's "friend" as an old man who needs directions? Regardless, using blocks to trap blobs like this is something I don't see that often, and this one is done decently, though very slightly busted with block slapping.
#35 Landmine Park (walls from #148 Diabolical) You don't see many bomb levels like this, especially not when they use pre-existing wall patterns. This one was done exceptionally well, and I'd even say it's one of my favorites so far.
#36 Gruesome Citadel (walls from #88 Which One Next?) If you skip the row that has the green key, you get stuck at the green doors in the next row. Might wanna fix that. Other than that, good monster dodging level.
#37 Repulsive Shadow Keep (walls from #16 Two Sets of Rules) I saw this one in a screenshot as well but couldn't identify what the walls were from. I haven't solved the beginning yet. Any tips?
#38 Orange Computer Vale (walls from #30 Problem Solver) Problem Solver is, in my opinion, a rather versatile wall pattern to use. I love when fire levels go for a red and yellow aesthetic like this, and I do it all the time in levels myself. The level itself feels like a combination of many things put into one level, which is my favorite type of level as long as it doesn't go on for too long.
#39 Nuclear Unleashed (walls from #75 Chip Alone: Lost in Chip City) YES! I love little references like these! It's a much more fleshed out version of Claustrophobia Road (JoshL6 #113), and it uses a wall pattern from an official set on top of that, and one of my favorite levels too. The length is a little questionable, but that can't be helped with a level of this size.
The set is getting really good! I'm almost halfway there...
#31 Hallway Pursuit (walls from #116 Mini Challenges) This one was really fun. At first I thought the part with the three blocks felt like guesswork, but then I realized pushing the top block first doesn't cook the level. At least I didn't do that and then restart.
#32 Mysterious Geoglyph (walls from #57 Beachballs) This was the other one I remember from the April Create Competition. The puzzles are extremely creative for the small spaces they were built in, especially the nailing puzzle in the center.
#33 Droid Void (walls from #31 Bouncin' Blocks) This is certainly something else. I like it, but I don't know how I feel about it.
#34 My Old Friend (walls from #12 My Friend) Is the blob supposed to represent Chip's "friend" as an old man who needs directions? Regardless, using blocks to trap blobs like this is something I don't see that often, and this one is done decently, though very slightly busted with block slapping.
#35 Landmine Park (walls from #148 Diabolical) You don't see many bomb levels like this, especially not when they use pre-existing wall patterns. This one was done exceptionally well, and I'd even say it's one of my favorites so far.
#36 Gruesome Citadel (walls from #88 Which One Next?) If you skip the row that has the green key, you get stuck at the green doors in the next row. Might wanna fix that. Other than that, good monster dodging level.
#37 Repulsive Shadow Keep (walls from #16 Two Sets of Rules) I saw this one in a screenshot as well but couldn't identify what the walls were from. I haven't solved the beginning yet. Any tips?
#38 Orange Computer Vale (walls from #30 Problem Solver) Problem Solver is, in my opinion, a rather versatile wall pattern to use. I love when fire levels go for a red and yellow aesthetic like this, and I do it all the time in levels myself. The level itself feels like a combination of many things put into one level, which is my favorite type of level as long as it doesn't go on for too long.
#39 Nuclear Unleashed (walls from #75 Chip Alone: Lost in Chip City) YES! I love little references like these! It's a much more fleshed out version of Claustrophobia Road (JoshL6 #113), and it uses a wall pattern from an official set on top of that, and one of my favorite levels too. The length is a little questionable, but that can't be helped with a level of this size.
The set is getting really good! I'm almost halfway there...