What should the set be named?
CCLP². Or just move away from the "acronym is official levelset name" trend and name it something like "Chip's Challenge 2: CCZone Pack 1"
<br style="background-color:#ffffff;color:#353c41;font-size:14px;" />How many levels?
200!
Allow levels with CC1 boot rules?
No, that's just too confusing.
<br style="background-color:#ffffff;color:#353c41;font-size:14px;" />Consistent viewport size (9x9 or 10x10)?
<i>Doesn't sound necessary to me. Although, there should be no split-screen maps unless they're included as "bonus" levels.</i>
<br style="background-color:#ffffff;color:#353c41;font-size:14px;" />Map size limit? Namely, should the 40x40 limit from the CC2 main game be retained?
<i>A size limit would be rather arbitrary, unless it's to prevent giant maps that are a pain to solve - which would likely be filtered out in the voting process, anyways </i>
<br style="background-color:#ffffff;color:#353c41;font-size:14px;" />Should any tiles or techniques be banned? Some "unsupported" tiles are innocuous, like the zero-directional block or the blank "no" sign, but hex editing can lead to weird and wild tiles, as seen in TSAlpha's Enter the Void. There also are some non-obvious techniques, like block slapping and the gimmicks in TSAlpha's Great Job CC2! levels, that may not be well-suited for an official pack.
Blank no-signs and unpushable blocks sound reasonable, but anything more abstract than that (especially fake gravel) should be a no-go. If this is to be a mappack for beginners and old players alike, it probably shouldn't focus too much on pedantic details like those displayed in GJCC2. Levels that rely on block slapping should clearly state what block slapping is in a hint tile<br style="background-color:#ffffff;color:#353c41;font-size:14px;" />
Any other standards that should be set in place?
<i>It would be nice if an all-new music set was included, maybe pull tracks from here.</i>
CCLP². Or just move away from the "acronym is official levelset name" trend and name it something like "Chip's Challenge 2: CCZone Pack 1"
<br style="background-color:#ffffff;color:#353c41;font-size:14px;" />How many levels?
200!
Allow levels with CC1 boot rules?
No, that's just too confusing.
<br style="background-color:#ffffff;color:#353c41;font-size:14px;" />Consistent viewport size (9x9 or 10x10)?
<i>Doesn't sound necessary to me. Although, there should be no split-screen maps unless they're included as "bonus" levels.</i>
<br style="background-color:#ffffff;color:#353c41;font-size:14px;" />Map size limit? Namely, should the 40x40 limit from the CC2 main game be retained?
<i>A size limit would be rather arbitrary, unless it's to prevent giant maps that are a pain to solve - which would likely be filtered out in the voting process, anyways </i>
<br style="background-color:#ffffff;color:#353c41;font-size:14px;" />Should any tiles or techniques be banned? Some "unsupported" tiles are innocuous, like the zero-directional block or the blank "no" sign, but hex editing can lead to weird and wild tiles, as seen in TSAlpha's Enter the Void. There also are some non-obvious techniques, like block slapping and the gimmicks in TSAlpha's Great Job CC2! levels, that may not be well-suited for an official pack.
Blank no-signs and unpushable blocks sound reasonable, but anything more abstract than that (especially fake gravel) should be a no-go. If this is to be a mappack for beginners and old players alike, it probably shouldn't focus too much on pedantic details like those displayed in GJCC2. Levels that rely on block slapping should clearly state what block slapping is in a hint tile<br style="background-color:#ffffff;color:#353c41;font-size:14px;" />
Any other standards that should be set in place?
<i>It would be nice if an all-new music set was included, maybe pull tracks from here.</i>