02-Oct-2018, 7:17 PM
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What should the set be named?
CC2LP1?
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How many levels?
100 or 200.
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Allow levels with CC1 boot rules?
I vote... no. We need to be consistent.
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Consistent viewport size (9x9 or 10x10)?
Nah, either one is fine. It depends on the level and let the level designer choose.
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Map size limit? Namely, should the 40x40 limit from the CC2 main game be retained?
Any level that is too long or too tedious will fail in voting. Lets not put a hard limit on it.
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Should any tiles or techniques be banned? Some "unsupported" tiles are innocuous, like the zero-directional block or the blank "no" sign, but hex editing can lead to weird and wild tiles, as seen in TSAlpha's Enter the Void. There also are some non-obvious techniques, like block slapping and the gimmicks in TSAlpha's Great Job CC2! levels, that may not be well-suited for an official pack.
We should decide this on a case by case basis for each level rather than blanket rules. In general, every available level should be able to be placed in the CC2 editor.
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Any other standards that should be set in place?
Not anything that isn't already obvious like a good difficulty curve!
Quote:You tested your own land mine. It worked!