04-Oct-2018, 4:00 PM
Quote:19 hours ago, geodave said:
Anyone have any thoughts about these things?
1. Warp exits
Warp exits have to do with the structure of the set as a whole, and thus would be up to the discretion of the staff. (I don't see any need for them, but would not be opposed to them either.)
Quote:19 hours ago, geodave said:
2. Multiple hints
Definitely allowed.
Quote:19 hours ago, geodave said:
3. Lesson levels
We need a few, for concepts the main game did not really teach.
Quote:19 hours ago, geodave said:
4. Cyphers
Pointless as a means to hide passwords; but levels with structures that form text can be fun and should not be barred.