25-Nov-2018, 10:24 AM
Formalizing my answers that I put in discord already.
What should the set be named?
CC2LP1
How many levels?
200
Allow levels with CC1 boot rules?
No
Consistent viewport size (9x9 or 10x10)?
Both
Map size limit? Namely, should the 40x40 limit from the CC2 main game be retained?
Yes
Should any tiles or techniques be banned? Some "unsupported" tiles are innocuous, like the zero-directional block or the blank "no" sign, but hex editing can lead to weird and wild tiles, as seen in TSAlpha's Enter the Void. There also are some non-obvious techniques, like block slapping and the gimmicks in TSAlpha's Great Job CC2! levels, that may not be well-suited for an official pack. / Any other standards that should be set in place?
0-Direction Block - Yes
Blank No Sign - Yes
Misc Hex Editing - Yes
Require Solution - Yes
Inaccessible Flags - Yes
Allow Hide Logic - Yes
RNG Setting - Any
Level Music Submissions - Yes
Keep Level Comment - Yes
What should the set be named?
CC2LP1
How many levels?
200
Allow levels with CC1 boot rules?
No
Consistent viewport size (9x9 or 10x10)?
Both
Map size limit? Namely, should the 40x40 limit from the CC2 main game be retained?
Yes
Should any tiles or techniques be banned? Some "unsupported" tiles are innocuous, like the zero-directional block or the blank "no" sign, but hex editing can lead to weird and wild tiles, as seen in TSAlpha's Enter the Void. There also are some non-obvious techniques, like block slapping and the gimmicks in TSAlpha's Great Job CC2! levels, that may not be well-suited for an official pack. / Any other standards that should be set in place?
0-Direction Block - Yes
Blank No Sign - Yes
Misc Hex Editing - Yes
Require Solution - Yes
Inaccessible Flags - Yes
Allow Hide Logic - Yes
RNG Setting - Any
Level Music Submissions - Yes
Keep Level Comment - Yes