02-Apr-2019, 11:29 PM
Hi all! Walls of CCLP1 has received a couple of updates since the previous post. Most of the changes are very minor, but some may break existing solutions:
<ul style="background-color:#ffffff; color:#353c41; font-size:14px; text-align:start">
[*]
Predetermination Time!: changed blocking blocks to toggle walls.
[*]
Petrichor: added “corner signature” to reference original level by Miika.
[*]
Feat After Feat: removed monsters, thin walls, and chip from boot room.
[*]
Red, Black and Blue: removed two blue keys and replaced one with socket.
[*]
Fource Square: replaced one clone machine in itemswapper room with socket.
[*]
Three Boot Night: changed one water tile at bottom to recessed wall.
[*]
Incendiary Cocktail: removed one pair of fire boots from opening room.
[*]
Crystallic Fusion Dormancy: changed walker near starting spot to glider.
[*]
Drawn and Quartered and Quartered: replaced one red key with red door.
[*]
Between the Lines: replaced all appearing walls with invisible walls.
[*]
Hazy Cosmic Jive: moved ball at (10, 26) down one space and adjusted orientation.
[*]
Exploding Hot Sauce: added fire tile in NE corner to prevent bust.
[*]
Hot Button Issue: replaced clone machine with red door.
[*]
Schrodinger's Hedge Maze: swapped hint with chip in lower right corner.
[*]
Yesterday Once More: moved hint and added additional chip in recessed wall room.
[*]
Something Old, Something New: replaced all appearing walls on right side with invisible walls.
</ul>
Happy chipping!
<ul style="background-color:#ffffff; color:#353c41; font-size:14px; text-align:start">
[*]
Predetermination Time!: changed blocking blocks to toggle walls.
[*]
Petrichor: added “corner signature” to reference original level by Miika.
[*]
Feat After Feat: removed monsters, thin walls, and chip from boot room.
[*]
Red, Black and Blue: removed two blue keys and replaced one with socket.
[*]
Fource Square: replaced one clone machine in itemswapper room with socket.
[*]
Three Boot Night: changed one water tile at bottom to recessed wall.
[*]
Incendiary Cocktail: removed one pair of fire boots from opening room.
[*]
Crystallic Fusion Dormancy: changed walker near starting spot to glider.
[*]
Drawn and Quartered and Quartered: replaced one red key with red door.
[*]
Between the Lines: replaced all appearing walls with invisible walls.
[*]
Hazy Cosmic Jive: moved ball at (10, 26) down one space and adjusted orientation.
[*]
Exploding Hot Sauce: added fire tile in NE corner to prevent bust.
[*]
Hot Button Issue: replaced clone machine with red door.
[*]
Schrodinger's Hedge Maze: swapped hint with chip in lower right corner.
[*]
Yesterday Once More: moved hint and added additional chip in recessed wall room.
[*]
Something Old, Something New: replaced all appearing walls on right side with invisible walls.
</ul>
Happy chipping!