J.B.'s CC1 Levelset Feedback Thread ("Walls of CCLP1" Complete!)
#36
Hi all! Walls of CCLP1 has received a couple of updates since the previous post. Most of the changes are very minor, but some may break existing solutions:

<ul style="background-color:#ffffff; color:#353c41; font-size:14px; text-align:start">
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Predetermination Time!: changed blocking blocks to toggle walls.

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Petrichor: added “corner signature” to reference original level by Miika.

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Feat After Feat: removed monsters, thin walls, and chip from boot room.

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Red, Black and Blue: removed two blue keys and replaced one with socket.

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Fource Square: replaced one clone machine in itemswapper room with socket.

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Three Boot Night: changed one water tile at bottom to recessed wall.

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Incendiary Cocktail: removed one pair of fire boots from opening room.

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Crystallic Fusion Dormancy: changed walker near starting spot to glider.

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Drawn and Quartered and Quartered: replaced one red key with red door.

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Between the Lines: replaced all appearing walls with invisible walls.

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Hazy Cosmic Jive: moved ball at (10, 26) down one space and adjusted orientation.

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Exploding Hot Sauce: added fire tile in NE corner to prevent bust.

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Hot Button Issue: replaced clone machine with red door.

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Schrodinger's Hedge Maze: swapped hint with chip in lower right corner.

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Yesterday Once More: moved hint and added additional chip in recessed wall room.

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Something Old, Something New: replaced all appearing walls on right side with invisible walls.

</ul>

Happy chipping!
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J.B.'s CC1 Levelset Feedback Thread ("Walls of CCLP1" Complete!) - by jblewis - 02-Apr-2019, 11:29 PM

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