26-Mar-2013, 5:58 AM
I like these puzzles. I was expecting them to be a bit easier though, seeing as the name was TS 0 and not TS 2, but for me they were fine. I'll also list my favorites of the set:
#11 - Tunnel Clearance
. A clean and fun puzzle.
#12 - Plug In Baby
. A nice variety of not too simple puzzles.
#13 - Lounge Act
. Probably haven't seen the latest version of this, but it's quite the study on partial posting. I think it would fit well as one of the final levels of CCLP4 maybe.
#17 - Thief, You've Taken All that Was Me
. A great thief-themed collection of rooms. The appearing walls were still a bit annoying, but at least they weren't invisible ones. I guess it's a matter of the designer's choice not to split concepts like this into four smaller levels, which I would also find very nice.
#21 - Propaganda
. Sparkman made me include this. (Though I do like the level too)
#36 - Fireball Adventure
. A bit long and at times tricky, but very satisfying in the end.
Many of the other levels also are fresh on my mind even though it's almost been a year since I played them. I think this speaks of a general sound design, even if I didn't mention them all above. The ones I liked the least were Crete in Winter
(#16) and Gimmick Isle Part Deux
(#18).
-Miika
#11 - Tunnel Clearance
. A clean and fun puzzle.
#12 - Plug In Baby
. A nice variety of not too simple puzzles.
#13 - Lounge Act
. Probably haven't seen the latest version of this, but it's quite the study on partial posting. I think it would fit well as one of the final levels of CCLP4 maybe.
#17 - Thief, You've Taken All that Was Me
. A great thief-themed collection of rooms. The appearing walls were still a bit annoying, but at least they weren't invisible ones. I guess it's a matter of the designer's choice not to split concepts like this into four smaller levels, which I would also find very nice.
#21 - Propaganda
. Sparkman made me include this. (Though I do like the level too)
#36 - Fireball Adventure
. A bit long and at times tricky, but very satisfying in the end.
Many of the other levels also are fresh on my mind even though it's almost been a year since I played them. I think this speaks of a general sound design, even if I didn't mention them all above. The ones I liked the least were Crete in Winter
(#16) and Gimmick Isle Part Deux
(#18).
-Miika