Lexy's Labyrinth, a web-based CC1 + CC2 emulator
#3
I am arbitrarily calling the current state of things 1.2 because a lot has happened.  A lot of the new stuff is still buggy, but it's usable and rapidly getting there!

I've also started writing documentation on the project wiki; most helpful at the moment is the list of known broken levels.

Interface:
  • New: Added "turn-based mode" (contributed by Patashu), in which the game remains paused while you're not moving (hold spacebar to advance manually)
  • New: Added three more music tracks
  • New: Added a debug panel (middle-click on the logo in the lower left), which allows you to control time, mess with your inventory, alter the viewport size, watch a C2M's replay, teleport freely, etc.
  • New: CC2 levels now respect the viewport size option, i.e. most of them will use a 10×10 viewport
  • New: Players have a new victory pose when they reach the exit
  • New: Blobs and walkers have distinct animations in all four directions
  • New: Actors that die in slime use a custom slime splash
  • Improved: Expanded undo buffer to 30 seconds and reduced its memory usage considerably
  • Improved: Redesigned keys and doors to be more colorblind-friendly (and better-themed overall)
  • Improved: Buttons are more compact, which is especially helpful on mobile
  • Improved: Auto-scaling behavior now works better on small portrait screens, improving the chances that the game will fill the screen
  • Improved: Touch detection is now relative to the center of the viewport, not the entire play area
  • Fixed: Rewind button is now a toggle; previously it could get you stuck permanently
CC2 support:
  • New: Finished CC2 tileset
  • New: Added the drop/cycle/swap actions
  • New: All tiles now load, so any C2M should be playable (if not necessarily solveable)
  • New: Implemented "no" signs, orange buttons, frame (directional) blocks, light switches, railroad tracks, timid teeth, the bribe, the lightning bolt, and the foil
  • New: Added support for the common form of item bestowal, where an actor starts on an item and a force floor facing a wall
  • New: Mostly implemented logic gates, rovers, and green/red/yellow teleporters
  • New: Partially implemented flame jets, doppelgangers, and wired blue teleporter behavior
  • New: Force floors are now toggled by a gray button or a pulse
  • New: Swivel doors are now rotated by a gray button or a pulse
  • Improved: Switched to using the CC2 PRNG, so the behavior of blobs/walkers/green teleporters/RFFs should now be replay-compatible
  • Improved: Slime now destroys actors as appropriate
  • Improved: Gliders don't sink lilypads/turtles
  • Improved: Canopies now render
  • Improved: Teeth now run away from Cerise/Melinda
  • Improved: Collision rules are much closer to correct; notably, ghosts generally pass through the right things and CC2 blocks can go in the right places
Other gameplay changes:
  • New: When the player starts on a hint tile, the hint is shown immediately
  • New: Actors that start on force floors immediately start sliding
  • New: Sliding blocks can now be pushed
  • New: Invisible walls reveal themselves briefly when bumped, as in CC2
  • Improved: Thief sound only plays if you lost either items or points
  • Fixed: Standing in an open trap and pushing a block off of the brown button holding it open no longer softlocks you
  • Fixed: Stepping onto a cell containing both flippers and water no longer drowns you
  • Fixed: The main loop no longer has a "finish movement" pass at the beginning, which fixes some obscure timing issues (albeit introduces others)
  • Fixed: Monsters attempt to move in their least preferred direction even if they're blocked in every direction
Editor:
  • New: Levels can be saved to browser storage
  • New: Editor has its own level browser that shows maps of every level in a pack
  • New: Tools show basic usage hints on hover
  • New: Right-click with the pencil to erase
  • New: Ctrl-click with the pencil to pick up a tile
  • New: Adjust tool can toggle many more tiles
  • New: Right-click with the adjust tool to rotate counter-clockwise
  • New: Ctrl-click with the adjust tool to edit properties of specific tiles; currently works on letter tiles, hints, railroad tracks, and frame blocks
  • New: Current tile appears in the upper left; press ,/. to rotate it, or click it to edit it (like ctrl-click with the adjust tool)
  • New: Railroad track tool (right-drag to erase)
  • New: Wire tool (right-drag to erase)
  • New: Edit the title, author, size, and time limit of a level
  • Improved: Pencil behavior is consistent across layers; it will always replace only tiles on the same layer, but hold Shift to replace everything
  • Improved: Almost all CC2 tiles are available in the palette; only canopy and thin walls are missing, for technical reasons
  • Improved: C2M saving now supports hints and most level metadata
  • Improved: Level is now centered and padded
  • Fixed: C2M compression occasionally lost the last byte, resulting in a corrupted level
  • Fixed: Large levels are no longer cut off
  • Fixed: All tiles now always have a direction
  • Fixed: Drawing is more robust and will no longer freak out in edge cases or when drawing outside of the level
Extensions:
  • New: Added a custom tile, gift bow, which goes on the same layer as the "no" sign and causes an item to be able to be picked up by any actor
  • New: Added a custom tile, circuit block, which contains wires
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RE: Lexy's Labyrinth, a web-based CC1 + CC2 emulator - by eevee - 10-Dec-2020, 10:10 PM

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