CCLP5: Call for Staff Interest
#11
(10-Jan-2021, 2:05 PM)Calica Wrote: I'm going to quote this from IHNN talking on Discord regarding the veteran pack, just for posterity:
Quote:Hot take: it's not worth going in with the intent to also create a veteran pack, as that would neuter the upper end of difficulties from the accompanying main set. If there's enough very difficult levels with at least some being well liked then producing a veteran pack from that works too
Using the CCLP4 pool as an example, the only very difficult level that did well that wasn't included on basis of difficulty was Lounge Act- I think it could have had a place if there was a way to build into it, but it would have been such a big jump there
For the CCLP5 pool I don't see that sort of difficulty spike as an obstacle
and based on CC2LP1 I would expect the main set to be pretty tricky to figure out anyway

I think the idea is that a veteran pack would only contain levels that are too difficult for a regular CCLP anyway, so this concern (which is a good one) wouldn't apply. However, others' conceptions of what such a pack might contain might be different than my own.
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Messages In This Thread
CCLP5: Call for Staff Interest - by DeltaCore - 09-Jan-2021, 3:15 AM
RE: CCLP5: Call for Staff Interest - by vortex178 - 09-Jan-2021, 4:20 AM
RE: CCLP5: Call for Staff Interest - by geodave - 09-Jan-2021, 1:59 PM
RE: CCLP5: Call for Staff Interest - by Calica - 10-Jan-2021, 2:05 PM
RE: CCLP5: Call for Staff Interest - by Ida - 11-Jan-2021, 12:39 PM
RE: CCLP5: Call for Staff Interest - by mmoraleta - 11-Jan-2021, 10:49 PM
RE: CCLP5: Call for Staff Interest - by James - 20-Jan-2021, 11:33 PM
RE: CCLP5: Call for Staff Interest - by jblewis - 30-Mar-2021, 5:18 PM

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