CCLXP2:
#30: 251 (+9, b, Chase Race *)
#47: 265 (+26, b, Tele-Rooms *)
#54: 295 (+29, b, Killer Rooms *)
#59: 349 (+167, bc, Lot of Danger *)
#71: 24 (+1, b, Mads' Rush II *)
#74: 246 (+31, b, Chip Search *)
#78: 296 (+18, b, The Search for the Exit *)
#86: 248 (+18, bc, tyjb, Creative One-Ways *)
#111: 375 (+25, b, Monster Factory *)
#137: 377 (+117, b, Iron Mysticus *)
#30: 251 (+9, b, Chase Race *)
#47: 265 (+26, b, Tele-Rooms *)
#54: 295 (+29, b, Killer Rooms *)
#59: 349 (+167, bc, Lot of Danger *)
#71: 24 (+1, b, Mads' Rush II *)
#74: 246 (+31, b, Chip Search *)
#78: 296 (+18, b, The Search for the Exit *)
#86: 248 (+18, bc, tyjb, Creative One-Ways *)
#111: 375 (+25, b, Monster Factory *)
#137: 377 (+117, b, Iron Mysticus *)