By my count, it is no longer September. Here are the results to the Time Trial.
1. ChosenID (44+284+281+147+61=817)
2. M11k4 (44+283+273+154+58=812)
3. Bacorn (44+282+276+145+58=805)
4. G lander (37+232+0+82+47=398)
Congrats CID! Were you ever in doubt? But I got you on one level! I finally snuck in a trick into a level that none of the (other!) participants utilized. Jeffrey did this once as well, and I've been green with envy for years. It wasn't even a super difficult trick, just something that can be overlooked. Some could argue that Bacorn might deserve second place over me as I had an advantage, but uhm, I should probably get to the mini comp results and not dwell on these old things for too long...
MINI COMP
Bacorn - 4 points (ABCD)
G lander - 4 points (ABDE)
Miika - 3 points (ABC)
CID - 2 points (AC)
Nice work people! Thanks for participating. I really liked seeing what you guys did, specially G lander's (ʐ̈ PERSONNNNNNN) casual solves.
There you have the results that you came for, but if you care to stick around, I can share a few more thoughts on the design and stories of these levels, plus the winning routes.
MT_2023_MoxRuby.gif (Size: 117.11 KB / Downloads: 67)
Mox Ruby - as I said in the announcement post, I try to pair a more complicated TT level with something a bit more relaxed. This level is one of my favorites in the relaxed category. I find it to be a very replayable level where you can attempt an idea and react to the monsters too. However, it's maybe a bit too short and that's why it sat on my harddrive for some years without seeing the light of day. With this competition I grouped together levels like this that had been waiting for one reason or another, and I think this one was a good one to start the set.
The solution you see above is by ChosenID. Note that the fireball is trapped for a move so that it arrives on the better parity and scores 44.3. Similarly in Lynx ChosenID found 43.8, which is necessarily slower due to explosion delay.
Explore Why Zebrafish Feed - back in 2016 I was playing around with this concept of releasing all blocks from the clutches of pop-up walls and used 3x4 formations in a time trial level. I included ice around the formations as the blocks were getting in each other's way without it, but as a side effect this made the level heavy on boosting. It wasn't even that I disliked performing the boosting, but I was annoyed that it also had an effect on the routing, because I had wanted this to be more about the block pushing. An earlier build of the concept used 3x3 formations instead. I think this played differently enough that it was worth a revisit. I did update the level a bit by moving the exit closer to the center, which I think plays a bit nicer considering the chips require the player to move back and forth anyway.
The solution above is again by ChosenID, with a time of 284.95. He also reported a 284.25 that used the thief, and a 281.0 in MS.
Amulet - this might be the newest level I made. I was looking at previous TT levels for inspiration, and came across Rockdet's Talisman. It wasn't a very good TT level, but I liked the symmetry and thought I could build something similar. I also had wanted to make a cloning TT level, so this was the place to try that. The result is not really that great. The required cloning wasn't clever, nor was going around to gather the chips. The last updates I made to this level were to make it a bit easier. I also decided against naming the level something more specific, like Amulet of Vigor, but figured it can just stay as a generic amulet instead.
The solution above is by ChosenID, 281.9. He also found multiple 281.70 solutions in Lynx.
Mrs. Braintime - this is the another direct sequel to a previous TT level. I made Braintime in 2014 while fiddling around with ice formations that allowed for bugs to move all around them. I wanted the level to include a trick where you disrupted these bugs with a block to shorten the item swapping puzzle. However, I wasn't able to calculate the best route without this trick, and both methods ended up being as quick. (JB smashed us in that one.) I thus built a version of the level where the item swapping took more time and shelved the level until I was desperate enough to again release something that is visually this corny. This might be the longest time between making a level and using it in a TT.
The solution above is one of the 154.7 routes I found. It has three waits on the bug when entering the upper room. In Lynx I found 149.20.
Aster - all the other levels in this competition looked backwards at other time trials for inspiration. This one looks forwards, as it is a prequel to a future level. It's difficult to talk about that one yet, but I can comment on this central ice area and why I wanted to make it. I am intrigued by the different types of patterns or topology that ice in CC can provide. An earlier attempt at making something interesting in this vein can be found in my level Ordinary Measure, pictured below. That level turned out pretty boring otherwise, but this was a concept I wanted to try again, that is, how to make a symmetric yet mind twisting arrangement of ice. I think I found the right ingredient by combining this with some invalid tiles. The ice is revealed as the player picks up chips. From a casual perspective, you never cook the level as every chip is reachable from every other one, but for the optimizer it also provides a bit of an extra hurdle to figure out how to find the best boosting opportunities.
The solution above is again the wizardry of ChosenID, clocking in at 61.5. For the LX version of the level, he reported 56.95 Lynx.
MT_CC_2023_ordinary.png (Size: 34.95 KB / Downloads: 66)
There you have it, an overly complicated history of levels that three other players played. But that's how we do things around these parts of the intertwebsties. Thanks for tuning in, and maybe we'll do something overly complicated again before the year is out. :-)
-Miika
1. ChosenID (44+284+281+147+61=817)
2. M11k4 (44+283+273+154+58=812)
3. Bacorn (44+282+276+145+58=805)
4. G lander (37+232+0+82+47=398)
Congrats CID! Were you ever in doubt? But I got you on one level! I finally snuck in a trick into a level that none of the (other!) participants utilized. Jeffrey did this once as well, and I've been green with envy for years. It wasn't even a super difficult trick, just something that can be overlooked. Some could argue that Bacorn might deserve second place over me as I had an advantage, but uhm, I should probably get to the mini comp results and not dwell on these old things for too long...
MINI COMP
Bacorn - 4 points (ABCD)
G lander - 4 points (ABDE)
Miika - 3 points (ABC)
CID - 2 points (AC)
Nice work people! Thanks for participating. I really liked seeing what you guys did, specially G lander's (ʐ̈ PERSONNNNNNN) casual solves.
There you have the results that you came for, but if you care to stick around, I can share a few more thoughts on the design and stories of these levels, plus the winning routes.
MT_2023_MoxRuby.gif (Size: 117.11 KB / Downloads: 67)
Mox Ruby - as I said in the announcement post, I try to pair a more complicated TT level with something a bit more relaxed. This level is one of my favorites in the relaxed category. I find it to be a very replayable level where you can attempt an idea and react to the monsters too. However, it's maybe a bit too short and that's why it sat on my harddrive for some years without seeing the light of day. With this competition I grouped together levels like this that had been waiting for one reason or another, and I think this one was a good one to start the set.
The solution you see above is by ChosenID. Note that the fireball is trapped for a move so that it arrives on the better parity and scores 44.3. Similarly in Lynx ChosenID found 43.8, which is necessarily slower due to explosion delay.
Explore Why Zebrafish Feed - back in 2016 I was playing around with this concept of releasing all blocks from the clutches of pop-up walls and used 3x4 formations in a time trial level. I included ice around the formations as the blocks were getting in each other's way without it, but as a side effect this made the level heavy on boosting. It wasn't even that I disliked performing the boosting, but I was annoyed that it also had an effect on the routing, because I had wanted this to be more about the block pushing. An earlier build of the concept used 3x3 formations instead. I think this played differently enough that it was worth a revisit. I did update the level a bit by moving the exit closer to the center, which I think plays a bit nicer considering the chips require the player to move back and forth anyway.
The solution above is again by ChosenID, with a time of 284.95. He also reported a 284.25 that used the thief, and a 281.0 in MS.
Amulet - this might be the newest level I made. I was looking at previous TT levels for inspiration, and came across Rockdet's Talisman. It wasn't a very good TT level, but I liked the symmetry and thought I could build something similar. I also had wanted to make a cloning TT level, so this was the place to try that. The result is not really that great. The required cloning wasn't clever, nor was going around to gather the chips. The last updates I made to this level were to make it a bit easier. I also decided against naming the level something more specific, like Amulet of Vigor, but figured it can just stay as a generic amulet instead.
The solution above is by ChosenID, 281.9. He also found multiple 281.70 solutions in Lynx.
Mrs. Braintime - this is the another direct sequel to a previous TT level. I made Braintime in 2014 while fiddling around with ice formations that allowed for bugs to move all around them. I wanted the level to include a trick where you disrupted these bugs with a block to shorten the item swapping puzzle. However, I wasn't able to calculate the best route without this trick, and both methods ended up being as quick. (JB smashed us in that one.) I thus built a version of the level where the item swapping took more time and shelved the level until I was desperate enough to again release something that is visually this corny. This might be the longest time between making a level and using it in a TT.
The solution above is one of the 154.7 routes I found. It has three waits on the bug when entering the upper room. In Lynx I found 149.20.
Aster - all the other levels in this competition looked backwards at other time trials for inspiration. This one looks forwards, as it is a prequel to a future level. It's difficult to talk about that one yet, but I can comment on this central ice area and why I wanted to make it. I am intrigued by the different types of patterns or topology that ice in CC can provide. An earlier attempt at making something interesting in this vein can be found in my level Ordinary Measure, pictured below. That level turned out pretty boring otherwise, but this was a concept I wanted to try again, that is, how to make a symmetric yet mind twisting arrangement of ice. I think I found the right ingredient by combining this with some invalid tiles. The ice is revealed as the player picks up chips. From a casual perspective, you never cook the level as every chip is reachable from every other one, but for the optimizer it also provides a bit of an extra hurdle to figure out how to find the best boosting opportunities.
The solution above is again the wizardry of ChosenID, clocking in at 61.5. For the LX version of the level, he reported 56.95 Lynx.
MT_CC_2023_ordinary.png (Size: 34.95 KB / Downloads: 66)
There you have it, an overly complicated history of levels that three other players played. But that's how we do things around these parts of the intertwebsties. Thanks for tuning in, and maybe we'll do something overly complicated again before the year is out. :-)
-Miika