Wow, that was fast! Thanks for all the feedback!
Uh, yeah...Actually, you can reach the exit with any item. I kind of meant for it to be a place for new players to experiment and learn what the items do.
*goes back and hastily inserts some recessed walls*
It's amazing what you won't even think of trying to do in levels you designed yourself but will notice instantly when playing someone else's levels.
Oooooooops! I should know better! *inserts boss*
Sorry! I hoped the level title would have been enough warning for the player to look for things like that.
Hint: You're not in checkmate. Look for a safe place to stand where the fireballs will never get you.
I'll have an update fixing what you've pointed out so far up sometime soon (probably not tonight, though).
Quote:1.Leven 1 is horribly busted. I can just grab the flippers and exit in 33 seconds.
Uh, yeah...Actually, you can reach the exit with any item. I kind of meant for it to be a place for new players to experiment and learn what the items do.
Quote:24. Clever, but on the key side you only need to spend one key and go through the same section over and over. I ended with all four keys, because I did this with the green key.
*goes back and hastily inserts some recessed walls*
It's amazing what you won't even think of trying to do in levels you designed yourself but will notice instantly when playing someone else's levels.
Quote:30. This level is unsolvable in MS due to the controller-boss glitch involving the teeth cloner (the controller is the pink ball).
Oooooooops! I should know better! *inserts boss*
Quote:41. This could have been a good level, but cheap tricks to kill the player (like having two bugs around a chip rotating the wrong way) spoiled it.
Sorry! I hoped the level title would have been enough warning for the player to look for things like that.
Quote:43. This level appears to be unsolvable - the toggle door doesn't open before the fireballs kill chip.
Hint: You're not in checkmate. Look for a safe place to stand where the fireballs will never get you.
I'll have an update fixing what you've pointed out so far up sometime soon (probably not tonight, though).