DanielB-Lynx
#2
Thanks for the report. I'll try to fix everything entirely in a single update soon.

Quote:Lvl 79, IN THE LINE OF FIRE - Impossible to get past the middle room with fireballs coming from every direction.


If you look at the original, you can see that I did change it, and if I remember correctly from testing it months ago, it is possible to hit the green button. But I agree that it's still unequal so I'll change it.

Quote:Lvl 99, PRIMAL INSTINCT - I don't see any way this level is possible. Once you get all the chips and go through the teleport pass the socket, there isn't any way to switch the tanks and you're stuck.


I'll probably just remove this one. It's not really CCLP1 material and already is very similar to Niche.

Quote:I have some other notes about two levels that I really like in this set. Lvl 87, CLUBHOUSE - I'm kind of being nitpicky here but Tyler moved the hint when I told him it made the level impossible in Lynx, but originally the hint was placed where it was because it was farther into the level. It says, "Okay, you've come this far..." The hint is now placed at the beginning which kind of renders it pointless. I think it would fit the spirit of the original level more if it were placed some like say, 19, 6. The only other thing I wanted to say was that lvl 90, BLOCKAGE desperately needs more time. I think this level would be perfect for CCLP1 and there are a lot of levels from this set that I would vote for.


I'll change Clubhouse, and I guess I'll add time to Blockage. I would like to avoid making changes that aren't absolutely necessary (though, I added time to Glint already, so there's that)
You should probably be playing CC2LP1.

Or go to the Chip's Challenge Wiki.
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Messages In This Thread
DanielB-Lynx - by Bowman - 17-Feb-2012, 2:21 PM
DanielB-Lynx - by quiznos00 - 21-Feb-2012, 1:38 PM
DanielB-Lynx - by Syzygy - 26-May-2013, 6:23 PM
DanielB-Lynx - by jblewis - 26-May-2013, 6:35 PM
DanielB-Lynx - by Syzygy - 04-Jun-2013, 6:48 AM

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